From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 20:21:18 +0000
Subject: [PATCH] Fix stop rotate while drilling

---
 Assets/Scripts/PauseMenu.cs |   21 ++++++++++++++++-----
 1 files changed, 16 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 9e77542..630aa70 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -33,30 +33,39 @@
     {
         if (resume)
         {
-            Resume();
+            ResumeWithMenu();
         }
         else
         {
-            Pause();
+            PauseWithMenu();
         }
     }
 
-    private void Resume()
+    private void ResumeWithMenu()
     {
         // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
         pausePanel.SetActive(false);
+        Resume();
+    }
+    public void Resume()
+    {
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
 
-    private void Pause()
+    private void PauseWithMenu()
     {
         settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
         pausePanel.SetActive(true);
+        Pause();
+    }
+    public void Pause()
+    {
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
+
     public void OnResumeClicked()
     {
         Resume();
@@ -65,7 +74,9 @@
     public void OnGameSaveClicked()
     {
         PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
-        SaveSystem.SavePlayer(playerController);
+        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
+        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
+        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
         animator.SetTrigger("GameSaved");
     }
 

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