From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 27 Dec 2023 20:21:18 +0000 Subject: [PATCH] Fix stop rotate while drilling --- Assets/Scripts/Pickup.cs | 5 ++++- 1 files changed, 4 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs index 28f2069..d93aa96 100644 --- a/Assets/Scripts/Pickup.cs +++ b/Assets/Scripts/Pickup.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -8,6 +9,7 @@ public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0); + public SoundName soundName; private void OnTriggerEnter2D(Collider2D collision) @@ -21,7 +23,8 @@ // Pickup health if not at max HP if (damageable.Heal(healthRestore)) { - Destroy(gameObject); + SoundManager.instance.PlaySoundAtPoint(gameObject, soundName); + Destroy(transform.parent.gameObject); } } } -- Gitblit v1.9.3