From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 20:21:18 +0000
Subject: [PATCH] Fix stop rotate while drilling
---
Assets/Scripts/Pickup.cs | 10 +++++++++-
1 files changed, 9 insertions(+), 1 deletions(-)
diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 51ddd72..d93aa96 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
@@ -8,28 +9,35 @@
public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
+ public SoundName soundName;
private void OnTriggerEnter2D(Collider2D collision)
{
+ // get <Damageable> object if collision object has it
Damageable damageable = collision.GetComponent<Damageable>();
+ // OnTrigger with <Damageable>
if (damageable)
{
+ // Pickup health if not at max HP
if (damageable.Heal(healthRestore))
{
- Destroy(gameObject);
+ SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
+ Destroy(transform.parent.gameObject);
}
}
}
private void OnTriggerStay2D(Collider2D collision)
{
+ // pickup while inside collision
OnTriggerEnter2D(collision);
}
private void Update()
{
+ // rotate pickup object
transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
}
}
--
Gitblit v1.10.0