From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 27 Dec 2023 20:21:18 +0000 Subject: [PATCH] Fix stop rotate while drilling --- Assets/Scripts/Pickup.cs | 10 +++++++++- 1 files changed, 9 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs index 51ddd72..d93aa96 100644 --- a/Assets/Scripts/Pickup.cs +++ b/Assets/Scripts/Pickup.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Enums; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -8,28 +9,35 @@ public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0); + public SoundName soundName; private void OnTriggerEnter2D(Collider2D collision) { + // get <Damageable> object if collision object has it Damageable damageable = collision.GetComponent<Damageable>(); + // OnTrigger with <Damageable> if (damageable) { + // Pickup health if not at max HP if (damageable.Heal(healthRestore)) { - Destroy(gameObject); + SoundManager.instance.PlaySoundAtPoint(gameObject, soundName); + Destroy(transform.parent.gameObject); } } } private void OnTriggerStay2D(Collider2D collision) { + // pickup while inside collision OnTriggerEnter2D(collision); } private void Update() { + // rotate pickup object transform.eulerAngles += spinRotatationSpeed * Time.deltaTime; } } -- Gitblit v1.9.3