From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 27 Dec 2023 20:21:18 +0000 Subject: [PATCH] Fix stop rotate while drilling --- Assets/Scripts/PlayerController.cs | 13 ++++++++++--- 1 files changed, 10 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 4d7ab47..d31b599 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -1,6 +1,7 @@ using Assets.Scripts.Enums; using Assets.Scripts.Helpers; using System; +using System.Linq; using UnityEngine; using UnityEngine.InputSystem; @@ -272,12 +273,16 @@ IsFlying = (moveInput.y != 0); - SetFacingDirection(moveInput); + if (IsDrilling) { IsMoving = false; IsFlying = false; //moveInput = Vector2.zero; + } + else + { + SetFacingDirection(moveInput); } } @@ -288,9 +293,11 @@ switch (drillDirection) { case DrillDirection.Left: + SetFacingDirection(Vector2.left); touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints); break; case DrillDirection.Right: + SetFacingDirection(Vector2.right); touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints); break; case DrillDirection.Down: @@ -301,9 +308,9 @@ break; } //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name); - if (contactPoints[0].otherRigidbody?.name == "Tilemap") + if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap")) { - CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection); + CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection); } } -- Gitblit v1.9.3