From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 20:21:18 +0000
Subject: [PATCH] Fix stop rotate while drilling
---
Assets/Scripts/PlayerController.cs | 13 ++++++++++---
1 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4d7ab47..d31b599 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,6 +1,7 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
+using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -272,12 +273,16 @@
IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
+
if (IsDrilling)
{
IsMoving = false;
IsFlying = false;
//moveInput = Vector2.zero;
+ }
+ else
+ {
+ SetFacingDirection(moveInput);
}
}
@@ -288,9 +293,11 @@
switch (drillDirection)
{
case DrillDirection.Left:
+ SetFacingDirection(Vector2.left);
touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
break;
case DrillDirection.Right:
+ SetFacingDirection(Vector2.right);
touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
break;
case DrillDirection.Down:
@@ -301,9 +308,9 @@
break;
}
//Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
- if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+ if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
{
- CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+ CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
}
}
--
Gitblit v1.10.0