From 318d2ec9f6a64d45ef44ae5dcfa6de04d2e710fe Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 20:21:18 +0000
Subject: [PATCH] Fix stop rotate while drilling
---
Assets/Scripts/PlayerController.cs | 380 ++++++++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 352 insertions(+), 28 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index dea097f..d31b599 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,4 +1,7 @@
-using System.ComponentModel.Design;
+using Assets.Scripts.Enums;
+using Assets.Scripts.Helpers;
+using System;
+using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -7,55 +10,257 @@
{
public float moveSpeed = 5f;
public float maxFallSpeed = -20f;
+ public float maxFallSpeedDamge = -10f;
+ private float maxFallSpeedCurrent = 0f;
Vector2 moveInput;
- public bool IsMoving { get; private set; }
+ [NonSerialized]
+ public Rigidbody2D rb;
+ [NonSerialized]
+ public Damageable health;
- Rigidbody2D rb;
+ BoxCollider2D boxCollider;
+ Animator animator;
+ Animator animator_rotor;
+ public GameObject rotorGO;
+ TouchingDirections touchingDirections;
+
+ // Time it takes to drill
+ [SerializeField]
+ private float drillingTime = 1f;
+ private float timeSinceDrill = 0f;
+ private bool drillToPosition;
+ private Vector3 drillTilePosition;
+ private Vector3 drillOriginalPosition;
+
+ [SerializeField]
+ private bool _isMoving;
+ public bool IsMoving
+ {
+ get { return _isMoving; }
+ private set
+ {
+ _isMoving = value;
+ animator.SetBool(AnimationStrings.Player.isMoving, value);
+ }
+ }
+
+ [SerializeField]
+ private bool _isFlying;
+ public bool IsFlying
+ {
+ get { return _isFlying; }
+ private set
+ {
+ _isFlying = value;
+ animator.SetBool(AnimationStrings.Player.isFlying, value);
+ animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
+ }
+ }
+ public bool IsDrilling
+ {
+ get { return IsDrillingDown || IsDrillingLeftRight; }
+ set
+ {
+ if (value)
+ {
+ Debug.Assert(false, "Can't set IsDrilling this way, use IsDrillingLeftRight or IsDrillingDown!");
+ }
+ if (IsDrillingDown)
+ {
+ IsDrillingDown = false;
+ }
+ if (IsDrillingLeftRight)
+ {
+ IsDrillingLeftRight = false;
+ }
+ }
+ }
+ [SerializeField]
+ private bool _isDrillingLeftRight;
+ public bool IsDrillingLeftRight
+ {
+ get { return _isDrillingLeftRight; }
+ set
+ {
+ _isDrillingLeftRight = value;
+ animator.SetBool(AnimationStrings.Player.isDrillingLeftRight, value);
+ animator_rotor.SetBool(AnimationStrings.Player.isFlying, false);
+ if (value)
+ {
+ animator.speed = 1 / drillingTime;
+ }
+ else
+ {
+ animator.speed = 1f;
+ }
+ }
+ }
+ [SerializeField]
+ private bool _isDrillingDown;
+ public bool IsDrillingDown
+ {
+ get { return _isDrillingDown; }
+ set
+ {
+ _isDrillingDown = value;
+ animator.SetBool(AnimationStrings.Player.isDrillingDown, value);
+ animator_rotor.SetBool(AnimationStrings.Player.isFlying, false);
+ if (value)
+ {
+ animator.speed = 1 / drillingTime;
+ }
+ else
+ {
+ animator.speed = 1f;
+ }
+ }
+ }
+
+ private bool _isFacingRight = true;
+
+ public bool IsFacingRight
+ {
+ get { return _isFacingRight; }
+ set
+ {
+ if (_isFacingRight != value)
+ {
+ transform.localScale *= new Vector2(-1, 1);
+ }
+ _isFacingRight = value;
+ }
+ }
+
+ public bool CanMove
+ {
+ get
+ {
+ return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
+ }
+ }
+
+ private void OnEnable()
+ {
+ CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
+ //CharacterEvents.characterDrillingToPositionAbort += (DrillingToPositionAbort);
+ }
+
+ private void OnDisable()
+ {
+ CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
+ //CharacterEvents.characterDrillingToPositionAbort -= (DrillingToPositionAbort);
+ }
private void Awake()
{
rb = GetComponent<Rigidbody2D>();
+ animator = GetComponent<Animator>();
+ animator_rotor = rotorGO.GetComponent<Animator>();
+ touchingDirections = GetComponent<TouchingDirections>();
+ health = GetComponent<Damageable>();
+ boxCollider = GetComponent<BoxCollider2D>();
+ if (SaveSystem.isGameLoaded)
+ {
+ LoadPlayer();
+ }
}
- // Start is called before the first frame update
- void Start()
+ private void LoadPlayer()
{
-
- }
-
- // Update is called once per frame
- void Update()
- {
-
+ SaveDataPlayer save = SaveSystem.LoadPlayer();
+ health.MaxHealth = save.maxHealth;
+ health.Health = save.health;
+ transform.position = VectorHelper.ConvertToVector3(save.position);
+ rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
}
private void FixedUpdate()
{
- if (moveInput.y == 0)
+ if (CanMove)
{
- if (rb.velocity.y <= maxFallSpeed)
+ if (moveInput.y == 0)
{
- // max fall speed, dont accelerate more
- rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ if (rb.velocity.y <= maxFallSpeed)
+ {
+ // max fall speed, dont accelerate more
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ }
+ else
+ {
+ // normal fall
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ }
}
else
{
- // normal fall
- rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ if (rb.velocity.y < 0 && moveInput.y > 0)
+ {
+ // falling but moving upwards
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ }
+ else
+ {
+ // moving upwards no falling
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+ }
+ }
+ if (touchingDirections.IsGrounded)
+ {
+ if (maxFallSpeedCurrent < maxFallSpeedDamge)
+ {
+ TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+ maxFallSpeedCurrent = 0;
+ }
+ }
+ else if (IsFlying)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ else
+ {
+ if (maxFallSpeedCurrent > rb.velocity.y)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ }
+ if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
+ {
+ //IsDrilling = true;
+ Drill(DrillDirection.Down);
+ }
+
+ if (touchingDirections.IsGrounded && moveInput.x != 0 && !IsDrilling)
+ {
+ if (touchingDirections.IsAtWallLeft && moveInput.x < 0)
+ {
+ Drill(DrillDirection.Left);
+ }
+ else if (touchingDirections.IsAtWallRight && moveInput.x > 0)
+ {
+ Drill(DrillDirection.Right);
+ }
}
}
- else
+ if (IsDrilling)
{
- if (rb.velocity.y < 0 && moveInput.y > 0)
+ rb.velocity = Vector2.zero;
+ if (drillToPosition)
{
- // falling but moving upwards
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
- }
- else
- {
- // moving upwards no falling
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+ if (timeSinceDrill < drillingTime)
+ {
+ gameObject.transform.position = Vector3.Lerp(drillOriginalPosition, drillTilePosition, timeSinceDrill / drillingTime);
+ //Debug.Log("drillTilePosition: " + drillTilePosition);
+ //Debug.Log("timeSinceDrill: " + timeSinceDrill);
+ timeSinceDrill += Time.deltaTime;
+ }
+ else
+ {
+ boxCollider.enabled = true;
+ IsDrilling = false;
+ drillToPosition = false;
+ timeSinceDrill = 0;
+ }
}
}
}
@@ -64,7 +269,126 @@
{
moveInput = context.ReadValue<Vector2>();
- IsMoving = moveInput != Vector2.zero;
+ IsMoving = moveInput.x != 0;
+ IsFlying = (moveInput.y != 0);
+
+
+ if (IsDrilling)
+ {
+ IsMoving = false;
+ IsFlying = false;
+ //moveInput = Vector2.zero;
+ }
+ else
+ {
+ SetFacingDirection(moveInput);
+ }
}
+
+ private void Drill(DrillDirection drillDirection)
+ {
+ ContactPoint2D[] contactPoints = new ContactPoint2D[1];
+ //rb.GetContacts(contactPoints);
+ switch (drillDirection)
+ {
+ case DrillDirection.Left:
+ SetFacingDirection(Vector2.left);
+ touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Right:
+ SetFacingDirection(Vector2.right);
+ touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Down:
+ touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
+ break;
+ default:
+ Debug.Assert(false, "Add DrillDirection here!");
+ break;
+ }
+ //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
+ if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
+ {
+ CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
+ }
+ }
+
+ private void DrillingToPosition(Vector3 tilePosition, DrillDirection drillDirection)
+ {
+ boxCollider.enabled = false;
+ switch (drillDirection)
+ {
+ case DrillDirection.Left:
+ case DrillDirection.Right:
+ IsDrillingLeftRight = true;
+ break;
+ case DrillDirection.Down:
+ IsDrillingDown = true;
+ break;
+ default:
+ Debug.Assert(false, "Add DrillDirection here!");
+ break;
+ }
+ //Debug.Log("DrillingToPosition() called");
+ //Debug.Log(gameObject.transform.position);
+ drillToPosition = true;
+ drillTilePosition = tilePosition;
+ //Debug.Log("drillTilePosition: " + drillTilePosition);
+ drillOriginalPosition = gameObject.transform.position;
+ //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
+ }
+ //private void DrillingToPositionAbort()
+ //{
+ // IsDrilling = false;
+ // //Debug.Log("DrillingToPosition() called");
+ // //Debug.Log(gameObject.transform.position);
+ // drillToPosition = false;
+ // //drillTilePosition = null;
+ // //Debug.Log("drillTilePosition: " + drillTilePosition);
+ // drillOriginalPosition = gameObject.transform.position;
+ // //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
+ //}
+
+ //private void DrillLeftOrRight()
+ //{
+ // ContactPoint2D[] contactPoints = new ContactPoint2D[1];
+ // touchingDirections.wallHits[0].collider.GetContacts(contactPoints);
+ // CharacterEvents.characterDrillLeftOrRight.Invoke(contactPoints[0]);
+ //}
+
+ private void SetFacingDirection(Vector2 moveInput)
+ {
+ if (moveInput.x > 0 && !IsFacingRight)
+ {
+ IsFacingRight = true;
+ }
+ else if (moveInput.x < 0 && IsFacingRight)
+ {
+ IsFacingRight = false;
+ }
+ }
+
+ public void TakeDamage(int damage)
+ {
+ health.Hit(damage);
+ }
+
+ public void TakeFallDamage(int fallDamage)
+ {
+ TakeDamage(fallDamage);
+ }
+
+ //public void OnRun(InputAction.CallbackContext context)
+ //{
+ // if (context.started) // Button pressed
+ // {
+ // _isRunning = true;
+ // }
+ // else if (context.canceled) // Button released
+ // {
+ // _isRunning = false;
+ // }
+
+ //}
}
--
Gitblit v1.10.0