From 3d9870b82513c2aeb474e2f131a61708d9046247 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 25 Dec 2023 23:19:58 +0000
Subject: [PATCH] Added drillable prefab to tilemap

---
 Assets/Characters/Player/AC_Player.controller                |   58 +++++++++++++
 Assets/Scripts/GenerateTileMap.cs.meta                       |    0 
 Assets/Scripts/Drillable.cs                                  |    9 ++
 Assets/TileSets/Palettes/ForestRuleTile.asset                |   34 ++++----
 Assets/Scripts/Managers/GameManager.cs                       |   19 +++-
 Assets/Scripts/PlayerController.cs                           |   43 +++++++---
 Assets/Scripts/Drillable.cs.meta                             |   11 ++
 TODOs                                                        |    1 
 Assets/TileSets/Palettes/DrillForest (drillable).prefab      |   47 +++++++++++
 Assets/Scripts/GenerateTileMap.cs                            |    5 
 Assets/TileSets/Palettes/DrillForest (drillable).prefab.meta |    7 +
 Assets/Scripts/Events/CharacterEvents.cs                     |    3 
 12 files changed, 192 insertions(+), 45 deletions(-)

diff --git a/Assets/Characters/Player/AC_Player.controller b/Assets/Characters/Player/AC_Player.controller
index cc443ad..485ff29 100644
--- a/Assets/Characters/Player/AC_Player.controller
+++ b/Assets/Characters/Player/AC_Player.controller
@@ -1,5 +1,30 @@
 %YAML 1.1
 %TAG !u! tag:unity3d.com,2011:
+--- !u!1101 &-9087441188423582307
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_Conditions:
+  - m_ConditionMode: 1
+    m_ConditionEvent: IsDrillingLeftRight
+    m_EventTreshold: 0
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: -5387081852353806967}
+  m_Solo: 0
+  m_Mute: 0
+  m_IsExit: 0
+  serializedVersion: 3
+  m_TransitionDuration: 0
+  m_TransitionOffset: 0
+  m_ExitTime: 0.875
+  m_HasExitTime: 0
+  m_HasFixedDuration: 1
+  m_InterruptionSource: 0
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
 --- !u!1101 &-8857883071945152901
 AnimatorStateTransition:
   m_ObjectHideFlags: 1
@@ -96,7 +121,7 @@
     m_Position: {x: 620, y: 110, z: 0}
   - serializedVersion: 1
     m_State: {fileID: 7984510369417086179}
-    m_Position: {x: 620, y: 200, z: 0}
+    m_Position: {x: 870, y: 200, z: 0}
   - serializedVersion: 1
     m_State: {fileID: -8776216366201631375}
     m_Position: {x: 620, y: 300, z: 0}
@@ -106,7 +131,7 @@
   m_ChildStateMachines:
   - serializedVersion: 1
     m_StateMachine: {fileID: -870871217648341797}
-    m_Position: {x: 470, y: -20, z: 0}
+    m_Position: {x: 620, y: -20, z: 0}
   m_AnyStateTransitions: []
   m_EntryTransitions: []
   m_StateMachineTransitions: {}
@@ -114,7 +139,7 @@
   m_AnyStatePosition: {x: 400, y: 310, z: 0}
   m_EntryPosition: {x: 50, y: 120, z: 0}
   m_ExitPosition: {x: 990, y: -40, z: 0}
-  m_ParentStateMachinePosition: {x: 830, y: 50, z: 0}
+  m_ParentStateMachinePosition: {x: 1070, y: 50, z: 0}
   m_DefaultState: {fileID: 68305137226140118}
 --- !u!1101 &-7913474699216770149
 AnimatorStateTransition:
@@ -211,6 +236,31 @@
   playOnExit: 0
   playAfterDelay: 0
   playDelay: 0.25
+--- !u!1101 &-7054651801772689705
+AnimatorStateTransition:
+  m_ObjectHideFlags: 1
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  m_Name: 
+  m_Conditions:
+  - m_ConditionMode: 1
+    m_ConditionEvent: IsDrillingDown
+    m_EventTreshold: 0
+  m_DstStateMachine: {fileID: 0}
+  m_DstState: {fileID: -7772001631268269027}
+  m_Solo: 0
+  m_Mute: 0
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+  m_TransitionDuration: 0
+  m_TransitionOffset: 0
+  m_ExitTime: 0.875
+  m_HasExitTime: 0
+  m_HasFixedDuration: 1
+  m_InterruptionSource: 0
+  m_OrderedInterruption: 1
+  m_CanTransitionToSelf: 1
 --- !u!1102 &-5387081852353806967
 AnimatorState:
   serializedVersion: 6
@@ -768,6 +818,8 @@
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+  - {fileID: -9087441188423582307}
+  - {fileID: -7054651801772689705}
   m_StateMachineBehaviours: []
   m_Position: {x: 50, y: 50, z: 0}
   m_IKOnFeet: 0
diff --git a/Assets/Scripts/Drillable.cs b/Assets/Scripts/Drillable.cs
new file mode 100644
index 0000000..5c49a62
--- /dev/null
+++ b/Assets/Scripts/Drillable.cs
@@ -0,0 +1,9 @@
+using System.Collections;
+using System.Collections.Generic;
+using UnityEngine;
+
+public class Drillable : MonoBehaviour
+{
+    public bool isDrillable = true;
+
+}
diff --git a/Assets/Scripts/Drillable.cs.meta b/Assets/Scripts/Drillable.cs.meta
new file mode 100644
index 0000000..3989369
--- /dev/null
+++ b/Assets/Scripts/Drillable.cs.meta
@@ -0,0 +1,11 @@
+fileFormatVersion: 2
+guid: e273e4680f5bb884cad50c1fbda3d211
+MonoImporter:
+  externalObjects: {}
+  serializedVersion: 2
+  defaultReferences: []
+  executionOrder: 0
+  icon: {instanceID: 0}
+  userData: 
+  assetBundleName: 
+  assetBundleVariant: 
diff --git a/Assets/Scripts/Events/CharacterEvents.cs b/Assets/Scripts/Events/CharacterEvents.cs
index 51c31e3..2e71dad 100644
--- a/Assets/Scripts/Events/CharacterEvents.cs
+++ b/Assets/Scripts/Events/CharacterEvents.cs
@@ -9,5 +9,6 @@
     public static UnityAction<GameObject, int> characterDamaged;
     public static UnityAction<GameObject, int> characterHealed;
     public static UnityAction<ContactPoint2D, DrillDirection> characterDrill;
-    public static UnityAction<Vector3> characterDrillingToPosition;
+    public static UnityAction<Vector3, DrillDirection> characterDrillingToPosition;
+    public static UnityAction characterDrillingToPositionAbort;
 }
diff --git a/Assets/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
similarity index 93%
rename from Assets/GenerateTileMap.cs
rename to Assets/Scripts/GenerateTileMap.cs
index 46742ed..6d5d630 100644
--- a/Assets/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -14,7 +14,8 @@
     private float offsetX;
     private float offsetY;
     Tilemap tilemap;
-    public RuleTile ruleTile;
+    public RuleTile forestRuleTile;
+    public TileBase borderTile;
     //public List<TileBase> tiles;
 
     private void Awake()
@@ -70,7 +71,7 @@
                 {
                     if (!destroyedTiles.Contains(new Vector3Int(x, y, 0)))
                     {
-                        tilemap.SetTile(new Vector3Int(x, y), ruleTile);
+                        tilemap.SetTile(new Vector3Int(x, y), forestRuleTile);
                     }
                 }
 
diff --git a/Assets/GenerateTileMap.cs.meta b/Assets/Scripts/GenerateTileMap.cs.meta
similarity index 100%
rename from Assets/GenerateTileMap.cs.meta
rename to Assets/Scripts/GenerateTileMap.cs.meta
diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 13f8eb3..61f90f9 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -129,12 +129,19 @@
         //Debug.Log(tilemap.HasTile(cellCoord));
         if (tilemap.HasTile(cellCoord))
         {
-            tilemap.SetTile(cellCoord, null);
-            destroyedTiles.Add(cellCoord);
-            Vector3 moveToPosition = grid.CellToWorld(cellCoord);
-            moveToPosition.x += 0.5f;
-            moveToPosition.y += 0.5f;
-            CharacterEvents.characterDrillingToPosition.Invoke(moveToPosition);
+            if (tilemap.GetInstantiatedObject(cellCoord)?.GetComponent<Drillable>()?.isDrillable ?? false)
+            {
+                tilemap.SetTile(cellCoord, null);
+                destroyedTiles.Add(cellCoord);
+                Vector3 moveToPosition = grid.CellToWorld(cellCoord);
+                moveToPosition.x += 0.5f;
+                moveToPosition.y += 0.5f;
+                CharacterEvents.characterDrillingToPosition.Invoke(moveToPosition, drillDirection);
+            } 
+            else
+            {
+                //CharacterEvents.characterDrillingToPositionAbort.Invoke(moveToPosition);
+            }
         }
     }
     #endregion
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 953e277..dd88855 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -141,11 +141,13 @@
     private void OnEnable()
     {
         CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
+        //CharacterEvents.characterDrillingToPositionAbort += (DrillingToPositionAbort);
     }
 
     private void OnDisable()
     {
         CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
+        //CharacterEvents.characterDrillingToPositionAbort -= (DrillingToPositionAbort);
     }
 
     private void Awake()
@@ -300,26 +302,26 @@
         //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
         if (contactPoints[0].otherRigidbody?.name == "Tilemap")
         {
-            boxCollider.enabled = false;
-            switch (drillDirection)
-            {
-                case DrillDirection.Left:
-                case DrillDirection.Right:
-                    IsDrillingLeftRight = true;
-                    break;
-                case DrillDirection.Down:
-                    IsDrillingDown = true;
-                    break;
-                default:
-                    Debug.Assert(false, "Add DrillDirection here!");
-                    break;
-            }
             CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
         }
     }
 
-    private void DrillingToPosition(Vector3 tilePosition)
+    private void DrillingToPosition(Vector3 tilePosition, DrillDirection drillDirection)
     {
+        boxCollider.enabled = false;
+        switch (drillDirection)
+        {
+            case DrillDirection.Left:
+            case DrillDirection.Right:
+                IsDrillingLeftRight = true;
+                break;
+            case DrillDirection.Down:
+                IsDrillingDown = true;
+                break;
+            default:
+                Debug.Assert(false, "Add DrillDirection here!");
+                break;
+        }
         //Debug.Log("DrillingToPosition() called");
         //Debug.Log(gameObject.transform.position);
         drillToPosition = true;
@@ -328,6 +330,17 @@
         drillOriginalPosition = gameObject.transform.position;
         //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
     }
+    //private void DrillingToPositionAbort()
+    //{
+    //    IsDrilling = false;
+    //    //Debug.Log("DrillingToPosition() called");
+    //    //Debug.Log(gameObject.transform.position);
+    //    drillToPosition = false;
+    //    //drillTilePosition = null;
+    //    //Debug.Log("drillTilePosition: " + drillTilePosition);
+    //    drillOriginalPosition = gameObject.transform.position;
+    //    //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
+    //}
 
     //private void DrillLeftOrRight()
     //{
diff --git "a/Assets/TileSets/Palettes/DrillForest \050drillable\051.prefab" "b/Assets/TileSets/Palettes/DrillForest \050drillable\051.prefab"
new file mode 100644
index 0000000..2b07141
--- /dev/null
+++ "b/Assets/TileSets/Palettes/DrillForest \050drillable\051.prefab"
@@ -0,0 +1,47 @@
+%YAML 1.1
+%TAG !u! tag:unity3d.com,2011:
+--- !u!1 &3549545049718014148
+GameObject:
+  m_ObjectHideFlags: 0
+  m_CorrespondingSourceObject: {fileID: 0}
+  m_PrefabInstance: {fileID: 0}
+  m_PrefabAsset: {fileID: 0}
+  serializedVersion: 6
+  m_Component:
+  - component: {fileID: 8973229189939374991}
+  - component: {fileID: -776302461885629690}
+  m_Layer: 0
+  m_Name: DrillForest (drillable)
+  m_TagString: Untagged
+  m_Icon: {fileID: 0}
+  m_NavMeshLayer: 0
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+  m_Children: []
+  m_Father: {fileID: 0}
+  m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &-776302461885629690
+MonoBehaviour:
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+  m_Script: {fileID: 11500000, guid: e273e4680f5bb884cad50c1fbda3d211, type: 3}
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diff --git "a/Assets/TileSets/Palettes/DrillForest \050drillable\051.prefab.meta" "b/Assets/TileSets/Palettes/DrillForest \050drillable\051.prefab.meta"
new file mode 100644
index 0000000..5d44362
--- /dev/null
+++ "b/Assets/TileSets/Palettes/DrillForest \050drillable\051.prefab.meta"
@@ -0,0 +1,7 @@
+fileFormatVersion: 2
+guid: c82bc431abdeded4ab41cfdd19459501
+PrefabImporter:
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diff --git a/Assets/TileSets/Palettes/ForestRuleTile.asset b/Assets/TileSets/Palettes/ForestRuleTile.asset
index d13a705..9a18a00 100644
--- a/Assets/TileSets/Palettes/ForestRuleTile.asset
+++ b/Assets/TileSets/Palettes/ForestRuleTile.asset
@@ -13,13 +13,13 @@
   m_Name: ForestRuleTile
   m_EditorClassIdentifier: 
   m_DefaultSprite: {fileID: -1554015212, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
-  m_DefaultGameObject: {fileID: 0}
+  m_DefaultGameObject: {fileID: 3549545049718014148, guid: c82bc431abdeded4ab41cfdd19459501, type: 3}
   m_DefaultColliderType: 1
   m_TilingRules:
   - m_Id: 0
     m_Sprites:
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-    m_GameObject: {fileID: 0}
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@@ -35,7 +35,7 @@
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     m_Sprites:
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@@ -51,7 +51,7 @@
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     m_Sprites:
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     m_Sprites:
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diff --git a/TODOs b/TODOs
index 3d69621..fa95e41 100644
--- a/TODOs
+++ b/TODOs
@@ -14,7 +14,6 @@
 
 
 NEXT
- Add drillable gameobject to tiles
  Add borders to map
  Add background to map
 

--
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