From 3d9870b82513c2aeb474e2f131a61708d9046247 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 25 Dec 2023 23:19:58 +0000
Subject: [PATCH] Added drillable prefab to tilemap

---
 Assets/Scripts/GenerateTileMap.cs |    5 +++--
 1 files changed, 3 insertions(+), 2 deletions(-)

diff --git a/Assets/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
similarity index 93%
rename from Assets/GenerateTileMap.cs
rename to Assets/Scripts/GenerateTileMap.cs
index 46742ed..6d5d630 100644
--- a/Assets/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -14,7 +14,8 @@
     private float offsetX;
     private float offsetY;
     Tilemap tilemap;
-    public RuleTile ruleTile;
+    public RuleTile forestRuleTile;
+    public TileBase borderTile;
     //public List<TileBase> tiles;
 
     private void Awake()
@@ -70,7 +71,7 @@
                 {
                     if (!destroyedTiles.Contains(new Vector3Int(x, y, 0)))
                     {
-                        tilemap.SetTile(new Vector3Int(x, y), ruleTile);
+                        tilemap.SetTile(new Vector3Int(x, y), forestRuleTile);
                     }
                 }
 

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