From 3d9870b82513c2aeb474e2f131a61708d9046247 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 25 Dec 2023 23:19:58 +0000
Subject: [PATCH] Added drillable prefab to tilemap
---
Assets/Scripts/GenerateTileMap.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Assets/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
similarity index 93%
rename from Assets/GenerateTileMap.cs
rename to Assets/Scripts/GenerateTileMap.cs
index 46742ed..6d5d630 100644
--- a/Assets/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -14,7 +14,8 @@
private float offsetX;
private float offsetY;
Tilemap tilemap;
- public RuleTile ruleTile;
+ public RuleTile forestRuleTile;
+ public TileBase borderTile;
//public List<TileBase> tiles;
private void Awake()
@@ -70,7 +71,7 @@
{
if (!destroyedTiles.Contains(new Vector3Int(x, y, 0)))
{
- tilemap.SetTile(new Vector3Int(x, y), ruleTile);
+ tilemap.SetTile(new Vector3Int(x, y), forestRuleTile);
}
}
--
Gitblit v1.10.0