From 3fea00d031beeb02207003b8e61f520bb7de590d Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 13:19:06 +0000 Subject: [PATCH] #35 generate ores from resource folder --- Assets/Scripts/GenerateTileMap.cs | 30 ++++++++++++++++++++++++++++++ 1 files changed, 30 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 01742a2..79785c4 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -5,6 +5,7 @@ using UnityEngine; using UnityEngine.Tilemaps; using UnityEngine.UIElements; +using static UnityEditor.Progress; //[Serializable] //public class Ore @@ -58,6 +59,35 @@ SetSettingsFromSeed(seed.Value); transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z); + + LoadGenerateablesFromResources(); + } + private void LoadGenerateablesFromResources() + { + // Load all Item prefabs from the "Resources/Items" folder + GameObject[] generateablePrefabs = Resources.LoadAll<GameObject>("Generateable"); + generateables = new List<Generateable>(); + foreach (GameObject prefab in generateablePrefabs) + { + Generateable generateable = prefab.GetComponent<Generateable>(); + if (generateable != null) + { + generateable.tile = ScriptableObject.CreateInstance<CustomRuleTile>(); + generateable.tile.m_DefaultGameObject = prefab; + generateable.tile.m_DefaultSprite = generateable.sprite; + generateables.Add(generateable); + forestRuleTile.siblings.Add(generateable.tile); + } + else + { + Debug.LogWarning($"Prefab {prefab.name} does not have an Item component"); + } + } + + if (generateables.Count == 0) + { + Debug.LogWarning("No items found in Resources/Items folder"); + } } public void SetSettingsFromSeed(int seed) -- Gitblit v1.9.3