From 3fea00d031beeb02207003b8e61f520bb7de590d Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 13:19:06 +0000 Subject: [PATCH] #35 generate ores from resource folder --- Assets/Scripts/GenerateTileMap.cs | 77 ++++++++++++++++++++++++++++++++++++++ 1 files changed, 76 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 46b27b8..79785c4 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -5,6 +5,7 @@ using UnityEngine; using UnityEngine.Tilemaps; using UnityEngine.UIElements; +using static UnityEditor.Progress; //[Serializable] //public class Ore @@ -58,6 +59,35 @@ SetSettingsFromSeed(seed.Value); transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z); + + LoadGenerateablesFromResources(); + } + private void LoadGenerateablesFromResources() + { + // Load all Item prefabs from the "Resources/Items" folder + GameObject[] generateablePrefabs = Resources.LoadAll<GameObject>("Generateable"); + generateables = new List<Generateable>(); + foreach (GameObject prefab in generateablePrefabs) + { + Generateable generateable = prefab.GetComponent<Generateable>(); + if (generateable != null) + { + generateable.tile = ScriptableObject.CreateInstance<CustomRuleTile>(); + generateable.tile.m_DefaultGameObject = prefab; + generateable.tile.m_DefaultSprite = generateable.sprite; + generateables.Add(generateable); + forestRuleTile.siblings.Add(generateable.tile); + } + else + { + Debug.LogWarning($"Prefab {prefab.name} does not have an Item component"); + } + } + + if (generateables.Count == 0) + { + Debug.LogWarning("No items found in Resources/Items folder"); + } } public void SetSettingsFromSeed(int seed) @@ -131,7 +161,13 @@ Vector3Int tileSpawnCoord = new Vector3Int(x, y); if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord)) { - tilemap.SetTile(tileSpawnCoord, generateable.tile); + // Check potential cluster size before placing + int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight); + if (clusterSize >= generateable.minClusterSize) + { + tilemap.SetTile(tileSpawnCoord, generateable.tile); + } + //tilemap.SetTile(tileSpawnCoord, generateable.tile); } } @@ -167,4 +203,43 @@ yield return null; finishedCallback(); } + private int CountPotentialClusterSize(int startX, int startY, int weight, int clusterWeight) + { + int size = 0; + Queue<Vector2Int> toCheck = new Queue<Vector2Int>(); + HashSet<Vector2Int> checked_positions = new HashSet<Vector2Int>(); + + toCheck.Enqueue(new Vector2Int(startX, startY)); + checked_positions.Add(new Vector2Int(startX, startY)); + + while (toCheck.Count > 0) + { + Vector2Int current = toCheck.Dequeue(); + size++; + + // Check all 8 neighboring tiles + for (int dx = -1; dx <= 1; dx++) + { + for (int dy = -1; dy <= 1; dy++) + { + if (dx == 0 && dy == 0) continue; + + Vector2Int neighbor = new Vector2Int(current.x + dx, current.y + dy); + if (checked_positions.Contains(neighbor)) continue; + + float xPerlin = ((float)neighbor.x / maxWidth) * clusterWeight + offsetX; + float yPerlin = ((float)neighbor.y / maxHeight) * clusterWeight + offsetY; + float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin); + + if (perlinNoise <= (1f / (float)weight)) + { + toCheck.Enqueue(neighbor); + checked_positions.Add(neighbor); + } + } + } + } + + return size; + } } -- Gitblit v1.9.3