From 40ac185dc7a017d95771fe580c77eab20e663908 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 08 Apr 2025 17:36:08 +0000
Subject: [PATCH] #46 added interactables
---
Assets/Scripts/GenerateTileMap.cs | 74 +++++++++++++++++++------------------
1 files changed, 38 insertions(+), 36 deletions(-)
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 8870c8e..0b3a588 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -28,6 +28,8 @@
private const int CACHE_CLEAR_DISTANCE = 8; // Distance in chunks before clearing cache (should be > LOAD_DISTANCE)
private Vector2Int lastCacheClearPosition; // Track position where cache was last cleared
+ [NonSerialized]
+ public List<Vector3Int> destroyedTiles = new List<Vector3Int>();
private Dictionary<Vector2Int, bool> loadedChunks = new Dictionary<Vector2Int, bool>();
private Dictionary<Vector2Int, TileBase[]> chunkCache = new Dictionary<Vector2Int, TileBase[]>();
private Transform playerTransform; // Reference to player/camera
@@ -62,16 +64,16 @@
//Debug.Log($"Current Chunk: {currentChunk}");
if (currentChunk != lastLoadedChunk)
{
- StartCoroutine(UpdateLoadedChunks(currentChunk, gameManager.destroyedTiles));
+ StartCoroutine(UpdateLoadedChunks(currentChunk, destroyedTiles));
lastLoadedChunk = currentChunk;
// Check if we need to clear the cache
ClearDistantChunks(currentChunk);
}
}
- public Dictionary<Vector2Int, TileBase[]> GetSaveData()
+ public (int seed, Dictionary<Vector2Int, TileBase[]> chunkCache, List<Vector3Int> destroyedTiles) GetSaveValues()
{
- return chunkCache;
+ return (seed.Value, chunkCache, destroyedTiles);
}
public void LoadChunkDataFromSave(List<SerializedChunkData> serializedChunks)
{
@@ -268,7 +270,7 @@
// tilemap.SetTile(tilePos, cachedTiles[i]);
// }
//}
- BatchSetTiles(chunk, cachedTiles, gameManager.destroyedTiles);
+ BatchSetTiles(chunk, cachedTiles, destroyedTiles);
}
yield return null;
}
@@ -586,41 +588,41 @@
chunkCache.Clear();
}
#if UNITY_EDITOR
- private void OnDrawGizmos()
- {
- if (!Application.isPlaying) return;
+ //private void OnDrawGizmos()
+ //{
+ // if (!Application.isPlaying) return;
- // Draw current chunk boundaries
- if (playerTransform != null)
- {
- Vector2Int currentChunk = GetChunkPosition(playerTransform.position);
- Gizmos.color = Color.yellow;
+ // // Draw current chunk boundaries
+ // if (playerTransform != null)
+ // {
+ // Vector2Int currentChunk = GetChunkPosition(playerTransform.position);
+ // Gizmos.color = Color.yellow;
- for (int x = -LOAD_DISTANCE; x <= LOAD_DISTANCE; x++)
- {
- for (int y = -LOAD_DISTANCE; y <= LOAD_DISTANCE; y++)
- {
- Vector2Int chunk = new Vector2Int(currentChunk.x + x, currentChunk.y + y);
- Vector3 worldPos = new Vector3(
- chunk.x * CHUNK_SIZE + transform.position.x,
- chunk.y * CHUNK_SIZE + transform.position.y,
- 0
- );
+ // for (int x = -LOAD_DISTANCE; x <= LOAD_DISTANCE; x++)
+ // {
+ // for (int y = -LOAD_DISTANCE; y <= LOAD_DISTANCE; y++)
+ // {
+ // Vector2Int chunk = new Vector2Int(currentChunk.x + x, currentChunk.y + y);
+ // Vector3 worldPos = new Vector3(
+ // chunk.x * CHUNK_SIZE + transform.position.x,
+ // chunk.y * CHUNK_SIZE + transform.position.y,
+ // 0
+ // );
- // Draw chunk boundary
- Gizmos.DrawWireCube(
- worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0),
- new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0)
- );
+ // // Draw chunk boundary
+ // Gizmos.DrawWireCube(
+ // worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0),
+ // new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0)
+ // );
- // Draw chunk coordinates
- UnityEditor.Handles.Label(
- worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0),
- $"({chunk.x}, {chunk.y})"
- );
- }
- }
- }
- }
+ // // Draw chunk coordinates
+ // UnityEditor.Handles.Label(
+ // worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0),
+ // $"({chunk.x}, {chunk.y})"
+ // );
+ // }
+ // }
+ // }
+ //}
#endif
}
--
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