From 448b5092206ccd9db760b00aeb9ab2233270bd6e Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Fri, 15 Dec 2023 17:55:59 +0000 Subject: [PATCH] Added damageable script + death animations --- Assets/Scripts/Damageable.cs.meta | 11 + Assets/Characters/Player/Player.prefab | 48 +--- Assets/Scripts/PlayerController.cs | 44 ++-- Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs.meta | 11 + Assets/Scripts/StateMachine/SetBoolBehaviour.cs.meta | 11 + Assets/Scripts/Damageable.cs | 76 +++++++ Assets/Characters/Player/AC_Player.controller | 149 ++++++++++++++ Assets/Characters/Player/player_death.anim | 72 +++++++ Assets/Scripts/StateMachine/SetBoolBehaviour.cs | 61 ++++++ Assets/Scripts/StateMachine.meta | 8 Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs | 34 +++ Assets/Characters/Player/player_death.anim.meta | 8 Assets/Scripts/AnimationStrings.cs | 12 Assets/Scripts/TouchingDirections.cs | 12 14 files changed, 492 insertions(+), 65 deletions(-) diff --git a/Assets/Characters/Player/AC_Player.controller b/Assets/Characters/Player/AC_Player.controller index 964eb59..08682b6 100644 --- a/Assets/Characters/Player/AC_Player.controller +++ b/Assets/Characters/Player/AC_Player.controller @@ -25,6 +25,59 @@ m_InterruptionSource: 1 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &-8776216366201631375 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: player_death + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: + - {fileID: -2493127153716391096} + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: cec1a898bd6cf1f4f87968928d9016ea, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: +--- !u!1102 &-8551537280866366805 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: player_hit + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 0} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1107 &-8244801798701371434 AnimatorStateMachine: serializedVersion: 6 @@ -43,12 +96,18 @@ - serializedVersion: 1 m_State: {fileID: 7984510369417086179} m_Position: {x: 620, y: 200, z: 0} + - serializedVersion: 1 + m_State: {fileID: -8776216366201631375} + m_Position: {x: 620, y: 300, z: 0} + - serializedVersion: 1 + m_State: {fileID: -8551537280866366805} + m_Position: {x: 620, y: 390, z: 0} m_ChildStateMachines: [] m_AnyStateTransitions: [] m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] - m_AnyStatePosition: {x: 50, y: 20, z: 0} + m_AnyStatePosition: {x: 400, y: 310, z: 0} m_EntryPosition: {x: 50, y: 120, z: 0} m_ExitPosition: {x: 880, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} @@ -78,6 +137,32 @@ m_InterruptionSource: 1 m_OrderedInterruption: 1 m_CanTransitionToSelf: 1 +--- !u!1102 &-7583940583200162132 +AnimatorState: + serializedVersion: 6 + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: player_death + m_Speed: 1 + m_CycleOffset: 0 + m_Transitions: [] + m_StateMachineBehaviours: [] + m_Position: {x: 50, y: 50, z: 0} + m_IKOnFeet: 0 + m_WriteDefaultValues: 1 + m_Mirror: 0 + m_SpeedParameterActive: 0 + m_MirrorParameterActive: 0 + m_CycleOffsetParameterActive: 0 + m_TimeParameterActive: 0 + m_Motion: {fileID: 7400000, guid: cec1a898bd6cf1f4f87968928d9016ea, type: 2} + m_Tag: + m_SpeedParameter: + m_MirrorParameter: + m_CycleOffsetParameter: + m_TimeParameter: --- !u!1107 &-3544671305424738950 AnimatorStateMachine: serializedVersion: 6 @@ -86,12 +171,16 @@ m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Base Layer - m_ChildStates: [] + m_ChildStates: + - serializedVersion: 1 + m_State: {fileID: -7583940583200162132} + m_Position: {x: 200, y: 0, z: 0} m_ChildStateMachines: - serializedVersion: 1 m_StateMachine: {fileID: -8244801798701371434} m_Position: {x: 320, y: 110, z: 0} - m_AnyStateTransitions: [] + m_AnyStateTransitions: + - {fileID: 7389560801624237999} m_EntryTransitions: [] m_StateMachineTransitions: {} m_StateMachineBehaviours: [] @@ -100,6 +189,23 @@ m_ExitPosition: {x: 800, y: 120, z: 0} m_ParentStateMachinePosition: {x: 800, y: 20, z: 0} m_DefaultState: {fileID: 68305137226140118} +--- !u!114 &-2493127153716391096 +MonoBehaviour: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_GameObject: {fileID: 0} + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 40c71d8fcb09c1d4ba6bf7f07a33b574, type: 3} + m_Name: + m_EditorClassIdentifier: + boolName: CanMove + updateOnState: 1 + updateOnStateMachine: 0 + valueOnEnter: 0 + valueOnExit: 0 --- !u!1101 &-1567565794043545918 AnimatorStateTransition: m_ObjectHideFlags: 1 @@ -166,6 +272,18 @@ m_DefaultFloat: 0 m_DefaultInt: 0 m_DefaultBool: 0 + m_Controller: {fileID: 0} + - m_Name: IsAlive + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 1 + m_Controller: {fileID: 0} + - m_Name: CanMove + m_Type: 4 + m_DefaultFloat: 0 + m_DefaultInt: 0 + m_DefaultBool: 1 m_Controller: {fileID: 0} m_AnimatorLayers: - serializedVersion: 5 @@ -317,6 +435,31 @@ m_MirrorParameter: m_CycleOffsetParameter: m_TimeParameter: +--- !u!1101 &7389560801624237999 +AnimatorStateTransition: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: + m_Conditions: + - m_ConditionMode: 2 + m_ConditionEvent: IsAlive + m_EventTreshold: 0 + m_DstStateMachine: {fileID: 0} + m_DstState: {fileID: -8776216366201631375} + m_Solo: 0 + m_Mute: 0 + m_IsExit: 0 + serializedVersion: 3 + m_TransitionDuration: 0 + m_TransitionOffset: 0 + m_ExitTime: 0.75 + m_HasExitTime: 0 + m_HasFixedDuration: 1 + m_InterruptionSource: 0 + m_OrderedInterruption: 1 + m_CanTransitionToSelf: 0 --- !u!1101 &7462440421188174382 AnimatorStateTransition: m_ObjectHideFlags: 1 diff --git a/Assets/Characters/Player/Player.prefab b/Assets/Characters/Player/Player.prefab index 6cad5be..67015b8 100644 --- a/Assets/Characters/Player/Player.prefab +++ b/Assets/Characters/Player/Player.prefab @@ -122,7 +122,7 @@ - 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serializedVersion: 2 - m_Bits: 4294967295 - m_ContactCaptureLayers: - serializedVersion: 2 - m_Bits: 4294967295 - m_CallbackLayers: - serializedVersion: 2 - m_Bits: 4294967295 - m_IsTrigger: 0 - m_UsedByEffector: 0 - m_UsedByComposite: 0 - m_Offset: {x: 0, y: 0} - m_Size: {x: 0.829981, y: 0.93356335} - m_Direction: 0 + m_Enabled: 1 + m_EditorHideFlags: 0 + m_Script: {fileID: 11500000, guid: 352737c44bb3905498d44716afca4984, type: 3} + m_Name: + m_EditorClassIdentifier: + _maxHealth: 100 + _health: 100 + _isAlive: 1 + isInvincible: 0 + invincibilityTime: 0.25 diff --git a/Assets/Characters/Player/player_death.anim b/Assets/Characters/Player/player_death.anim new file mode 100644 index 0000000..a1b4fd8 --- /dev/null +++ b/Assets/Characters/Player/player_death.anim @@ -0,0 +1,72 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!74 &7400000 +AnimationClip: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + m_Name: player_death + serializedVersion: 7 + m_Legacy: 0 + m_Compressed: 0 + m_UseHighQualityCurve: 1 + m_RotationCurves: [] + m_CompressedRotationCurves: [] + m_EulerCurves: [] + m_PositionCurves: [] + m_ScaleCurves: [] + m_FloatCurves: [] + m_PPtrCurves: + - 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internal static string IsMoving = "IsMoving"; - internal static string IsFlying = "IsFlying"; + internal static string isMoving = "IsMoving"; + internal static string isFlying = "IsFlying"; - internal static string IsGrounded = "IsGrounded"; + internal static string isGrounded = "IsGrounded"; - public static string IsAtWall = "IsAtWall"; - public static string IsAtCeiling = "IsAtCeiling"; + public static string isAtWall = "IsAtWall"; + public static string isAtCeiling = "IsAtCeiling"; } + public static string isAlive = "IsAlive"; + public static string canMove = "CanMove"; } \ No newline at end of file diff --git a/Assets/Scripts/Damageable.cs b/Assets/Scripts/Damageable.cs new file mode 100644 index 0000000..7901a04 --- /dev/null +++ b/Assets/Scripts/Damageable.cs @@ -0,0 +1,76 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class Damageable : MonoBehaviour +{ + Animator animator; + + [SerializeField] + private int _maxHealth = 100; + [SerializeField] + private int _health; + [SerializeField] + private bool _isAlive = true; + [SerializeField] + private bool isInvincible = false; + private float timeSinceHit = 0f; + public float invincibilityTime = 0.25f; + + public int MaxHealth + { + get { return _maxHealth; } + set { _maxHealth = value; } + } + public int Health + { + get { return _health; } + set + { + _health = value; + if (value <= 0) + { + IsAlive = false; + } + } + } + public bool IsAlive + { + get { return _isAlive; } + private set + { + _isAlive = value; + animator.SetBool(AnimationStrings.isAlive, value); + } + } + + private void Awake() + { + Health = MaxHealth; + animator = GetComponent<Animator>(); + } + private void Update() + { + if (isInvincible) + { + if (timeSinceHit > invincibilityTime) + { + isInvincible = false; + timeSinceHit = 0; + } + else + { + timeSinceHit += Time.deltaTime; + } + } + } + + public void Hit(int damage) + { + if (IsAlive && !isInvincible) + { + Health -= damage; + isInvincible = true; + } + } +} diff --git a/Assets/Scripts/Damageable.cs.meta b/Assets/Scripts/Damageable.cs.meta new file mode 100644 index 0000000..9dcab35 --- /dev/null +++ b/Assets/Scripts/Damageable.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 352737c44bb3905498d44716afca4984 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index b2d1868..4bf68d8 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -24,7 +24,7 @@ private set { _isMoving = value; - animator.SetBool(AnimationStrings.Player.IsMoving, value); + animator.SetBool(AnimationStrings.Player.isMoving, value); } } @@ -36,8 +36,8 @@ private set { _isFlying = value; - animator.SetBool(AnimationStrings.Player.IsFlying, value); - animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value); + animator.SetBool(AnimationStrings.Player.isFlying, value); + animator_rotor.SetBool(AnimationStrings.Player.isFlying, value); } } @@ -56,24 +56,20 @@ } } + public bool CanMove { get + { + return animator.GetBool(AnimationStrings.canMove); + } + } + + + private void Awake() { rb = GetComponent<Rigidbody2D>(); animator = GetComponent<Animator>(); animator_rotor = rotorGO.GetComponent<Animator>(); touchingDirections = GetComponent<TouchingDirections>(); - } - - // Start is called before the first frame update - void Start() - { - - } - - // Update is called once per frame - void Update() - { - } private void FixedUpdate() @@ -108,14 +104,22 @@ public void OnMove(InputAction.CallbackContext context) { - moveInput = context.ReadValue<Vector2>(); + if (CanMove) + { + moveInput = context.ReadValue<Vector2>(); - IsMoving = moveInput.x != 0; + IsMoving = moveInput.x != 0; - IsFlying = (moveInput.y != 0); + IsFlying = (moveInput.y != 0); - SetFacingDirection(moveInput); - + SetFacingDirection(moveInput); + } + else + { + IsMoving = false; + IsFlying = false; + moveInput = Vector2.zero; + } } private void SetFacingDirection(Vector2 moveInput) diff --git a/Assets/Scripts/StateMachine.meta b/Assets/Scripts/StateMachine.meta new file mode 100644 index 0000000..100497b --- /dev/null +++ b/Assets/Scripts/StateMachine.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 6e937e1d23a0607419018e509e82c4bf +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs b/Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs new file mode 100644 index 0000000..ad873db --- /dev/null +++ b/Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs @@ -0,0 +1,34 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class FadeRemoveBehaviour : StateMachineBehaviour +{ + public float fadeTime = 0.5f; + private float timeElapsed = 0; + SpriteRenderer spriteRenderer; + GameObject objToRemove; + Color startColor; + // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state + override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + timeElapsed = 0f; + spriteRenderer = animator.GetComponent<SpriteRenderer>(); + objToRemove = animator.gameObject; + startColor = spriteRenderer.color; + + } + + // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks + override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + timeElapsed += Time.deltaTime; + float newAlpha = startColor.a * (1 - (timeElapsed / fadeTime)); + spriteRenderer.color = new Color(startColor.r, startColor.g, startColor.b, newAlpha); + + if (timeElapsed > fadeTime) + { + Destroy(objToRemove); + } + } +} diff --git a/Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs.meta b/Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs.meta new file mode 100644 index 0000000..65be77b --- /dev/null +++ b/Assets/Scripts/StateMachine/FadeRemoveBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 26345c45e327dbe46b644204cb0f8e5b +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/StateMachine/SetBoolBehaviour.cs b/Assets/Scripts/StateMachine/SetBoolBehaviour.cs new file mode 100644 index 0000000..979cc44 --- /dev/null +++ b/Assets/Scripts/StateMachine/SetBoolBehaviour.cs @@ -0,0 +1,61 @@ +using System.Collections; +using System.Collections.Generic; +using UnityEngine; + +public class SetBoolBehaviour : StateMachineBehaviour +{ + public string boolName; + public bool updateOnState; + public bool updateOnStateMachine; + public bool valueOnEnter, valueOnExit; + + // OnStateEnter is called when a transition starts and the state machine starts to evaluate this state + override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if(updateOnState) + { + animator.SetBool(boolName, valueOnEnter); + } + } + + // OnStateUpdate is called on each Update frame between OnStateEnter and OnStateExit callbacks + //override public void OnStateUpdate(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + //{ + // + //} + + // OnStateExit is called when a transition ends and the state machine finishes evaluating this state + override public void OnStateExit(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + { + if (updateOnState) + { + animator.SetBool(boolName, valueOnExit); + } + } + + // OnStateMove is called right after Animator.OnAnimatorMove() + //override public void OnStateMove(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + //{ + // // Implement code that processes and affects root motion + //} + + // OnStateIK is called right after Animator.OnAnimatorIK() + //override public void OnStateIK(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) + //{ + // // Implement code that sets up animation IK (inverse kinematics) + //} + public override void OnStateMachineEnter(Animator animator, int stateMachinePathHash) + { + if (updateOnStateMachine) + { + animator.SetBool(boolName, valueOnEnter); + } + } + public override void OnStateMachineExit(Animator animator, int stateMachinePathHash) + { + if (updateOnStateMachine) + { + animator.SetBool(boolName, valueOnExit); + } + } +} diff --git a/Assets/Scripts/StateMachine/SetBoolBehaviour.cs.meta b/Assets/Scripts/StateMachine/SetBoolBehaviour.cs.meta new file mode 100644 index 0000000..01f657a --- /dev/null +++ b/Assets/Scripts/StateMachine/SetBoolBehaviour.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 40c71d8fcb09c1d4ba6bf7f07a33b574 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs index 01e3ab7..4a26280 100644 --- a/Assets/Scripts/TouchingDirections.cs +++ b/Assets/Scripts/TouchingDirections.cs @@ -31,8 +31,8 @@ set { _isGrounded = value; - animator.SetBool(AnimationStrings.Player.IsGrounded, value); - animator_rotor.SetBool(AnimationStrings.Player.IsGrounded, value); + animator.SetBool(AnimationStrings.Player.isGrounded, value); + animator_rotor.SetBool(AnimationStrings.Player.isGrounded, value); } } @@ -45,8 +45,8 @@ set { _isAtWall = value; - animator.SetBool(AnimationStrings.Player.IsAtWall, value); - animator_rotor.SetBool(AnimationStrings.Player.IsAtWall, value); + animator.SetBool(AnimationStrings.Player.isAtWall, value); + animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value); } } @@ -59,8 +59,8 @@ set { _isAtCeiling = value; - animator.SetBool(AnimationStrings.Player.IsAtCeiling, value); - animator_rotor.SetBool(AnimationStrings.Player.IsAtCeiling, value); + animator.SetBool(AnimationStrings.Player.isAtCeiling, value); + animator_rotor.SetBool(AnimationStrings.Player.isAtCeiling, value); } } -- Gitblit v1.9.3