From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Mon, 18 Dec 2023 01:13:40 +0000 Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling --- Assets/Prefabs/Managers/UIManager.prefab | 8 ++++---- 1 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Assets/Managers/UIManager.prefab b/Assets/Prefabs/Managers/UIManager.prefab similarity index 95% rename from Assets/Managers/UIManager.prefab rename to Assets/Prefabs/Managers/UIManager.prefab index 732db7c..3570db8 100644 --- a/Assets/Managers/UIManager.prefab +++ b/Assets/Prefabs/Managers/UIManager.prefab @@ -47,7 +47,7 @@ m_EditorClassIdentifier: damageTextPrefab: {fileID: 456827189715955869, guid: b6ae8a941b9f93f42abd250de6a4b704, type: 3} healthTextPrefab: {fileID: 456827189715955869, guid: 1cb257a41c53bf145bfcaee965c39223, type: 3} - gameCanvas: {fileID: 0} + gameCanvas: {fileID: 6956060548377872773, guid: d9ffc2e6d6cadbc489476c2a5e2450dd, type: 3} --- !u!114 &7748736149887392517 MonoBehaviour: m_ObjectHideFlags: 0 @@ -127,9 +127,9 @@ m_ActionName: UI/TrackedDeviceOrientation - m_PersistentCalls: m_Calls: - - m_Target: {fileID: 6908574976455911116} - m_TargetAssemblyTypeName: UIManager, Assembly-CSharp - m_MethodName: OnExitGame + - m_Target: {fileID: 0} + m_TargetAssemblyTypeName: PauseMenu, Assembly-CSharp + m_MethodName: OnEscapedPressed m_Mode: 0 m_Arguments: m_ObjectArgument: {fileID: 0} -- Gitblit v1.9.3