From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 18 Dec 2023 01:13:40 +0000
Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling

---
 Assets/Prefabs/Managers/UIManager.prefab |    8 ++++----
 1 files changed, 4 insertions(+), 4 deletions(-)

diff --git a/Assets/Managers/UIManager.prefab b/Assets/Prefabs/Managers/UIManager.prefab
similarity index 95%
rename from Assets/Managers/UIManager.prefab
rename to Assets/Prefabs/Managers/UIManager.prefab
index 732db7c..3570db8 100644
--- a/Assets/Managers/UIManager.prefab
+++ b/Assets/Prefabs/Managers/UIManager.prefab
@@ -47,7 +47,7 @@
   m_EditorClassIdentifier: 
   damageTextPrefab: {fileID: 456827189715955869, guid: b6ae8a941b9f93f42abd250de6a4b704, type: 3}
   healthTextPrefab: {fileID: 456827189715955869, guid: 1cb257a41c53bf145bfcaee965c39223, type: 3}
-  gameCanvas: {fileID: 0}
+  gameCanvas: {fileID: 6956060548377872773, guid: d9ffc2e6d6cadbc489476c2a5e2450dd, type: 3}
 --- !u!114 &7748736149887392517
 MonoBehaviour:
   m_ObjectHideFlags: 0
@@ -127,9 +127,9 @@
     m_ActionName: UI/TrackedDeviceOrientation
   - m_PersistentCalls:
       m_Calls:
-      - m_Target: {fileID: 6908574976455911116}
-        m_TargetAssemblyTypeName: UIManager, Assembly-CSharp
-        m_MethodName: OnExitGame
+      - m_Target: {fileID: 0}
+        m_TargetAssemblyTypeName: PauseMenu, Assembly-CSharp
+        m_MethodName: OnEscapedPressed
         m_Mode: 0
         m_Arguments:
           m_ObjectArgument: {fileID: 0}

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