From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Mon, 18 Dec 2023 01:13:40 +0000 Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling --- Assets/Scripts/Managers/MainMenuManager.cs | 26 ++++++-------------------- 1 files changed, 6 insertions(+), 20 deletions(-) diff --git a/Assets/Scripts/MainMenuManager.cs b/Assets/Scripts/Managers/MainMenuManager.cs similarity index 68% rename from Assets/Scripts/MainMenuManager.cs rename to Assets/Scripts/Managers/MainMenuManager.cs index 65c5cb3..8698537 100644 --- a/Assets/Scripts/MainMenuManager.cs +++ b/Assets/Scripts/Managers/MainMenuManager.cs @@ -5,19 +5,18 @@ using UnityEngine; using UnityEngine.SceneManagement; -public class MainMenuManager : MonoBehaviour +public class MainMenuManager : SettingsManager { [SerializeField] public SceneAsset startGameScene; + private void Start() + { + SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu); + } public void StartGame() { + SoundManager.instance.ChangeMusic(SoundName.MusicHappy); SceneManager.LoadScene(startGameScene.name); - } - public void SwitchToSettings() - { - } - public void SwitchToHome() - { } public void EndGame() @@ -38,18 +37,5 @@ #else Application.Quit(); #endif - } - - public void OnMouseOver() - { - SoundManager.instance.PlaySound(SoundName.ButtonOnHover); - } - public void OnMouseDown() - { - SoundManager.instance.PlaySound(SoundName.ButtonOnClick); - } - public void OnSaveClick() - { - SoundManager.instance.PlaySound(SoundName.ButtonOnSave); } } -- Gitblit v1.9.3