From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 18 Dec 2023 01:13:40 +0000
Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling

---
 Assets/Scripts/Managers/MainMenuManager.cs |   26 ++++++--------------------
 1 files changed, 6 insertions(+), 20 deletions(-)

diff --git a/Assets/Scripts/MainMenuManager.cs b/Assets/Scripts/Managers/MainMenuManager.cs
similarity index 68%
rename from Assets/Scripts/MainMenuManager.cs
rename to Assets/Scripts/Managers/MainMenuManager.cs
index 65c5cb3..8698537 100644
--- a/Assets/Scripts/MainMenuManager.cs
+++ b/Assets/Scripts/Managers/MainMenuManager.cs
@@ -5,19 +5,18 @@
 using UnityEngine;
 using UnityEngine.SceneManagement;
 
-public class MainMenuManager : MonoBehaviour
+public class MainMenuManager : SettingsManager
 {
     [SerializeField]
     public SceneAsset startGameScene;
+    private void Start()
+    {
+        SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
+    }
     public void StartGame()
     {
+        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
         SceneManager.LoadScene(startGameScene.name);
-    }
-    public void SwitchToSettings()
-    {
-    }
-    public void SwitchToHome()
-    {
     }
 
     public void EndGame()
@@ -38,18 +37,5 @@
 #else
             Application.Quit();
 #endif
-    }
-
-    public void OnMouseOver()
-    {
-        SoundManager.instance.PlaySound(SoundName.ButtonOnHover);
-    }
-    public void OnMouseDown()
-    {
-        SoundManager.instance.PlaySound(SoundName.ButtonOnClick);
-    }
-    public void OnSaveClick()
-    {
-        SoundManager.instance.PlaySound(SoundName.ButtonOnSave);
     }
 }

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