From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 18 Dec 2023 01:13:40 +0000
Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling

---
 Assets/Scripts/Managers/SoundManager.cs |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/SoundManager.cs b/Assets/Scripts/Managers/SoundManager.cs
similarity index 97%
rename from Assets/Scripts/SoundManager.cs
rename to Assets/Scripts/Managers/SoundManager.cs
index a3b8107..e4f61a9 100644
--- a/Assets/Scripts/SoundManager.cs
+++ b/Assets/Scripts/Managers/SoundManager.cs
@@ -74,7 +74,10 @@
             Debug.Log("More than one SoundManager in the Scene.");
             if (instance != this)
             {
-                Destroy(this.gameObject);
+                GameObject gameObjectToDelete = SoundManager.instance.gameObject;
+                instance = this;
+                Debug.Log("deleted wrong soundManager");
+                Destroy(gameObjectToDelete);
             }
         }
         else
@@ -88,7 +91,6 @@
             sounds[i].SetSource(_go.AddComponent<AudioSource>(), audioMixer);
         }
         DontDestroyOnLoad(this);
-        PlaySound(SoundName.MusicHappy);
     }
     private void Start()
     {

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