From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 18 Dec 2023 01:13:40 +0000
Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling

---
 Assets/Scripts/Managers/UIManager.cs |   13 +------------
 1 files changed, 1 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs
similarity index 85%
rename from Assets/Scripts/UIManager.cs
rename to Assets/Scripts/Managers/UIManager.cs
index 7c305c3..aaaed31 100644
--- a/Assets/Scripts/UIManager.cs
+++ b/Assets/Scripts/Managers/UIManager.cs
@@ -5,17 +5,11 @@
 using UnityEngine.InputSystem;
 using UnityEngine.SceneManagement;
 
-public class UIManager : MonoBehaviour
+public class UIManager : SettingsManager
 {
     public GameObject damageTextPrefab;
     public GameObject healthTextPrefab;
     public Canvas gameCanvas;
-
-
-    private void Awake()
-    {
-        gameCanvas = FindObjectOfType<Canvas>();
-    }
 
     private void OnEnable()
     {
@@ -51,10 +45,5 @@
 
         tmpText.text = healthRestored.ToString();
 
-    }
-
-    public void OnExitGame(InputAction.CallbackContext context)
-    {
-        SceneManager.LoadScene("MainMenu");
     }
 }

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