From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Mon, 18 Dec 2023 01:13:40 +0000 Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling --- Assets/Scripts/Managers/UIManager.cs | 13 +------------ 1 files changed, 1 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs similarity index 85% rename from Assets/Scripts/UIManager.cs rename to Assets/Scripts/Managers/UIManager.cs index 7c305c3..aaaed31 100644 --- a/Assets/Scripts/UIManager.cs +++ b/Assets/Scripts/Managers/UIManager.cs @@ -5,17 +5,11 @@ using UnityEngine.InputSystem; using UnityEngine.SceneManagement; -public class UIManager : MonoBehaviour +public class UIManager : SettingsManager { public GameObject damageTextPrefab; public GameObject healthTextPrefab; public Canvas gameCanvas; - - - private void Awake() - { - gameCanvas = FindObjectOfType<Canvas>(); - } private void OnEnable() { @@ -51,10 +45,5 @@ tmpText.text = healthRestored.ToString(); - } - - public void OnExitGame(InputAction.CallbackContext context) - { - SceneManager.LoadScene("MainMenu"); } } -- Gitblit v1.9.3