From 474252bdfe25f5491679e181938fe2ea850132f4 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 18 Dec 2023 01:13:40 +0000
Subject: [PATCH] Added pausing + menu, Overhauled soundmanager + menu handling

---
 Assets/Scripts/PlayerController.cs |   79 +++++++++++++++++++++++++++++----------
 1 files changed, 59 insertions(+), 20 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index b2d1868..028469a 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -8,6 +8,8 @@
 {
     public float moveSpeed = 5f;
     public float maxFallSpeed = -20f;
+    public float maxFallSpeedDamge = -10f;
+    private float maxFallSpeedCurrent = 0f;
     Vector2 moveInput;
 
     Rigidbody2D rb;
@@ -15,6 +17,7 @@
     Animator animator_rotor;
     public GameObject rotorGO;
     TouchingDirections touchingDirections;
+    Damageable health;
 
     [SerializeField]
     private bool _isMoving;
@@ -24,7 +27,7 @@
         private set
         {
             _isMoving = value;
-            animator.SetBool(AnimationStrings.Player.IsMoving, value);
+            animator.SetBool(AnimationStrings.Player.isMoving, value);
         }
     }
 
@@ -36,8 +39,8 @@
         private set
         {
             _isFlying = value;
-            animator.SetBool(AnimationStrings.Player.IsFlying, value);
-            animator_rotor.SetBool(AnimationStrings.Player.IsFlying, value);
+            animator.SetBool(AnimationStrings.Player.isFlying, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
         }
     }
 
@@ -56,24 +59,23 @@
         }
     }
 
+    public bool CanMove
+    {
+        get
+        {
+            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+        }
+    }
+
+
+
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
         animator_rotor = rotorGO.GetComponent<Animator>();
         touchingDirections = GetComponent<TouchingDirections>();
-    }
-
-    // Start is called before the first frame update
-    void Start()
-    {
-
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-
+        health = GetComponent<Damageable>();
     }
 
     private void FixedUpdate()
@@ -104,18 +106,45 @@
                 rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
             }
         }
+        if (touchingDirections.IsGrounded)
+        {
+            if (maxFallSpeedCurrent < maxFallSpeedDamge)
+            {
+                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+                maxFallSpeedCurrent = 0;
+            }
+        }
+        else if (IsFlying)
+        {
+            maxFallSpeedCurrent = rb.velocity.y;
+        }
+        else
+        {
+            if (maxFallSpeedCurrent > rb.velocity.y)
+            {
+                maxFallSpeedCurrent = rb.velocity.y;
+            }
+        }
     }
 
     public void OnMove(InputAction.CallbackContext context)
     {
-        moveInput = context.ReadValue<Vector2>();
+        if (CanMove)
+        {
+            moveInput = context.ReadValue<Vector2>();
 
-        IsMoving = moveInput.x != 0;
+            IsMoving = moveInput.x != 0;
 
-        IsFlying = (moveInput.y != 0);
+            IsFlying = (moveInput.y != 0);
 
-        SetFacingDirection(moveInput);
-
+            SetFacingDirection(moveInput);
+        }
+        else
+        {
+            IsMoving = false;
+            IsFlying = false;
+            moveInput = Vector2.zero;
+        }
     }
 
     private void SetFacingDirection(Vector2 moveInput)
@@ -130,6 +159,16 @@
         }
     }
 
+    public void TakeDamage(int damage)
+    {
+        health.Hit(damage);
+    }
+
+    public void TakeFallDamage(int fallDamage)
+    {
+        TakeDamage(fallDamage);
+    }
+
     //public void OnRun(InputAction.CallbackContext context)
     //{
     //    if (context.started) // Button pressed

--
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