From 4f1ed3919b0ee3f89dbcbacf49990888a7d9274a Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 21:02:03 +0000 Subject: [PATCH] #42 still bugged --- Assets/Scripts/GenerateTileMap.cs | 56 +++++++++++++++++++++++++++++++++++++++++++++++++++----- 1 files changed, 51 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 28d1cc4..3c27d48 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -57,7 +57,8 @@ private GameManager gameManager; private Dictionary<Vector2Int, HashSet<Vector3Int>> activeChunkTiles = new Dictionary<Vector2Int, HashSet<Vector3Int>>(); public TilePool tilePool; // Reference to the TilePool script - private bool isGenerating = false; + private bool isGenerating = false; + private Dictionary<Vector2Int, List<(Vector3Int position, CustomRuleTile tile)>> chunkTileData = new Dictionary<Vector2Int, List<(Vector3Int position, CustomRuleTile tile)>>(); private void Awake() @@ -88,6 +89,7 @@ Vector2Int currentChunk = GetChunkPosition(playerTransform.position); if (currentChunk != lastLoadedChunk) { + Debug.Log($"Player moved to new chunk: {currentChunk}"); isGenerating = true; StopAllCoroutines(); @@ -98,6 +100,7 @@ foreach (var chunk in chunksToUnload) { + Debug.Log($"Unloading chunk: {chunk}"); UnloadChunk(chunk); } @@ -173,11 +176,11 @@ Mathf.Abs(chunk.y - currentChunk.y) > LOAD_DISTANCE) { chunksToUnload.Add(chunk); - UnloadChunk(chunk); } } foreach (var chunk in chunksToUnload) { + UnloadChunk(chunk); loadedChunks.Remove(chunk); } @@ -282,10 +285,14 @@ float adjustedX = worldPosition.x - transform.position.x; float adjustedY = worldPosition.y - transform.position.y; - return new Vector2Int( + // Calculate chunk position based on chunk boundaries + // We don't add the CHUNK_SIZE/2 offset here anymore since we want to detect based on boundaries + Vector2Int chunkPosition = new Vector2Int( Mathf.FloorToInt(adjustedX / CHUNK_SIZE), Mathf.FloorToInt(adjustedY / CHUNK_SIZE) ); + + return chunkPosition; } private IEnumerator LoadChunksAroundPosition(Vector2Int centerChunk, List<Vector3Int> destroyedTiles) { @@ -296,7 +303,29 @@ Vector2Int chunkPos = new Vector2Int(centerChunk.x + x, centerChunk.y + y); if (!loadedChunks.ContainsKey(chunkPos)) { - yield return GenerateChunk(chunkPos, destroyedTiles); + if (chunkTileData.ContainsKey(chunkPos)) + { + Debug.Log($"Reloading chunk from saved data: {chunkPos}"); + // Reload chunk from saved data + var tilesToUpdate = chunkTileData[chunkPos]; + const int BATCH_SIZE = 32; + for (int i = 0; i < tilesToUpdate.Count; i += BATCH_SIZE) + { + int batchCount = Math.Min(BATCH_SIZE, tilesToUpdate.Count - i); + for (int j = 0; j < batchCount; j++) + { + var (pos, tile) = tilesToUpdate[i + j]; + SetTileWithPool(pos, tile); + } + yield return null; + } + } + else + { + Debug.Log($"Generating new chunk: {chunkPos}"); + // Generate new chunk + yield return GenerateChunk(chunkPos, destroyedTiles); + } loadedChunks[chunkPos] = true; } } @@ -343,7 +372,7 @@ if (terrainMap[i]) { int x = startX + (i % CHUNK_SIZE); - int y = startY - (i / CHUNK_SIZE); + int y = startY + (i / CHUNK_SIZE); Vector3Int tilePos = new Vector3Int(x, y); if (!IsTileDestroyed(tilePos)) @@ -352,6 +381,9 @@ } } } + + // Save tile data to dictionary + chunkTileData[chunk] = tilesToUpdate; // Dispose native arrays before yielding terrainMap.Dispose(); @@ -584,6 +616,11 @@ Vector2Int currentChunk = GetChunkPosition(playerTransform.position); Gizmos.color = Color.yellow; + // Draw player position for debugging + Gizmos.color = Color.red; + Gizmos.DrawSphere(playerTransform.position, 0.5f); + Gizmos.color = Color.yellow; + for (int x = -LOAD_DISTANCE; x <= LOAD_DISTANCE; x++) { for (int y = -LOAD_DISTANCE; y <= LOAD_DISTANCE; y++) @@ -595,10 +632,19 @@ 0 ); + // Draw chunk boundary Gizmos.DrawWireCube( worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), new Vector3(CHUNK_SIZE, CHUNK_SIZE, 0) ); + + // Draw chunk coordinates and boundaries + UnityEditor.Handles.Label( + worldPos + new Vector3(CHUNK_SIZE / 2f, -CHUNK_SIZE / 2f, 0), + $"({chunk.x}, {chunk.y})\n" + + $"X: {worldPos.x} to {worldPos.x + CHUNK_SIZE}\n" + + $"Y: {worldPos.y} to {worldPos.y - CHUNK_SIZE}" + ); } } } -- Gitblit v1.9.3