From 575af36b9ec3d3c39ffb027c13c5a9bd0b369f97 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 05 Apr 2025 17:44:41 +0000
Subject: [PATCH] #47 background transition based on y-level

---
 Assets/Scripts/Managers/MainMenuManager.cs |    9 +++------
 1 files changed, 3 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/Managers/MainMenuManager.cs b/Assets/Scripts/Managers/MainMenuManager.cs
index bdfc1e7..6e2af25 100644
--- a/Assets/Scripts/Managers/MainMenuManager.cs
+++ b/Assets/Scripts/Managers/MainMenuManager.cs
@@ -7,8 +7,7 @@
 
 public class MainMenuManager : SettingsManager
 {
-    [SerializeField]
-    public SceneAsset startGameScene;
+    public LevelChanger levelChanger;
     private void Start()
     {
         SoundManager.instance.ChangeMusic(SoundName.MusicMainMenu);
@@ -16,14 +15,12 @@
     public void StartGame()
     {
         SaveSystem.isGameLoaded = false;
-        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
-        SceneManager.LoadScene(startGameScene.name);
+        levelChanger.FadeToScene("GameplayScene");
     }
     public void LoadGame()
     {
         SaveSystem.isGameLoaded = true;
-        SoundManager.instance.ChangeMusic(SoundName.MusicHappy);
-        SceneManager.LoadScene(startGameScene.name);
+        levelChanger.FadeToScene("GameplayScene");
     }
 
     public void EndGame()

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