From 575af36b9ec3d3c39ffb027c13c5a9bd0b369f97 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 05 Apr 2025 17:44:41 +0000 Subject: [PATCH] #47 background transition based on y-level --- Assets/Scripts/UI/PauseMenu.cs | 2 +- 1 files changed, 1 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs index 75664f1..93337d0 100644 --- a/Assets/Scripts/UI/PauseMenu.cs +++ b/Assets/Scripts/UI/PauseMenu.cs @@ -65,7 +65,7 @@ Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>(); SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory)); GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); - SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); + SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData())); animator.SetTrigger("GameSaved"); } -- Gitblit v1.9.3