From 576c113fadde0791c40fad63b374f9430f875af5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 18:17:22 +0000
Subject: [PATCH] Changed drops, no need just go directly into inventory

---
 Assets/Scripts/PauseMenu.cs |   50 ++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 44 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 4888cd0..630aa70 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -11,6 +11,15 @@
 
     public GameObject pauseMenuUI;
     public GameObject settingsMenuUI;
+    public GameObject pausePanel;
+    public GameObject saveGameText;
+    Animator animator;
+
+    private void Awake()
+    {
+        animator = GetComponent<Animator>();
+        GameIsPaused = false;
+    }
 
     public void OnEscapedPressed(InputAction.CallbackContext context)
     {
@@ -24,34 +33,63 @@
     {
         if (resume)
         {
-            Resume();
+            ResumeWithMenu();
         }
         else
         {
-            Pause();
+            PauseWithMenu();
         }
     }
 
-    private void Resume()
+    private void ResumeWithMenu()
     {
         // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
-        pauseMenuUI.SetActive(false);
-        settingsMenuUI.SetActive(false);
+        pausePanel.SetActive(false);
+        Resume();
+    }
+    public void Resume()
+    {
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
 
-    private void Pause()
+    private void PauseWithMenu()
     {
+        settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
+        pausePanel.SetActive(true);
+        Pause();
+    }
+    public void Pause()
+    {
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
+
     public void OnResumeClicked()
     {
         Resume();
     }
 
+    public void OnGameSaveClicked()
+    {
+        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
+        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
+        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
+        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
+        animator.SetTrigger("GameSaved");
+    }
+
+    public void OnSettingsSaveClicked()
+    {
+        animator.SetTrigger("GameSettingsSaved");
+    }
+
+    public void OnGamedLoaded()
+    {
+        animator.SetTrigger("GameLoaded");
+    }
+
     public void OnMenuClicked()
     {
 

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