From 576c113fadde0791c40fad63b374f9430f875af5 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 27 Dec 2023 18:17:22 +0000 Subject: [PATCH] Changed drops, no need just go directly into inventory --- Assets/Scripts/PauseMenu.cs | 21 ++++++++++++++++----- 1 files changed, 16 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 9e77542..630aa70 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -33,30 +33,39 @@ { if (resume) { - Resume(); + ResumeWithMenu(); } else { - Pause(); + PauseWithMenu(); } } - private void Resume() + private void ResumeWithMenu() { // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused) pausePanel.SetActive(false); + Resume(); + } + public void Resume() + { Time.timeScale = 1f; GameIsPaused = false; } - private void Pause() + private void PauseWithMenu() { settingsMenuUI.SetActive(false); pauseMenuUI.SetActive(true); pausePanel.SetActive(true); + Pause(); + } + public void Pause() + { Time.timeScale = 0f; GameIsPaused = true; } + public void OnResumeClicked() { Resume(); @@ -65,7 +74,9 @@ public void OnGameSaveClicked() { PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); - SaveSystem.SavePlayer(playerController); + SaveSystem.SavePlayer(new SaveDataPlayer(playerController)); + GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); + SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); animator.SetTrigger("GameSaved"); } -- Gitblit v1.9.3