From 576c113fadde0791c40fad63b374f9430f875af5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 18:17:22 +0000
Subject: [PATCH] Changed drops, no need just go directly into inventory

---
 Assets/Scripts/Pickup.cs |   10 +++++++++-
 1 files changed, 9 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Pickup.cs b/Assets/Scripts/Pickup.cs
index 51ddd72..d93aa96 100644
--- a/Assets/Scripts/Pickup.cs
+++ b/Assets/Scripts/Pickup.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -8,28 +9,35 @@
 
     public Vector3 spinRotatationSpeed = new Vector3(0, 180, 0);
 
+    public SoundName soundName;
 
 
     private void OnTriggerEnter2D(Collider2D collision)
     {
+        // get <Damageable> object if collision object has it
         Damageable damageable = collision.GetComponent<Damageable>();
 
+        // OnTrigger with <Damageable>
         if (damageable)
         {
+            // Pickup health if not at max HP
             if (damageable.Heal(healthRestore))
             {
-                Destroy(gameObject);
+                SoundManager.instance.PlaySoundAtPoint(gameObject, soundName);
+                Destroy(transform.parent.gameObject);
             }
         }
     }
 
     private void OnTriggerStay2D(Collider2D collision)
     {
+        // pickup while inside collision
         OnTriggerEnter2D(collision);
     }
 
     private void Update()
     {
+        // rotate pickup object
         transform.eulerAngles += spinRotatationSpeed * Time.deltaTime;
     }
 }

--
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