From 576c113fadde0791c40fad63b374f9430f875af5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 18:17:22 +0000
Subject: [PATCH] Changed drops, no need just go directly into inventory
---
Assets/Scripts/PlayerController.cs | 5 +++--
1 files changed, 3 insertions(+), 2 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 4d7ab47..ca18e3d 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,6 +1,7 @@
using Assets.Scripts.Enums;
using Assets.Scripts.Helpers;
using System;
+using System.Linq;
using UnityEngine;
using UnityEngine.InputSystem;
@@ -301,9 +302,9 @@
break;
}
//Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
- if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+ if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
{
- CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+ CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
}
}
--
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