From 576c113fadde0791c40fad63b374f9430f875af5 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 27 Dec 2023 18:17:22 +0000
Subject: [PATCH] Changed drops, no need just go directly into inventory

---
 Assets/Scripts/PlayerController.cs |    6 ++++--
 1 files changed, 4 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index dd88855..ca18e3d 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,6 +1,7 @@
 using Assets.Scripts.Enums;
 using Assets.Scripts.Helpers;
 using System;
+using System.Linq;
 using UnityEngine;
 using UnityEngine.InputSystem;
 
@@ -25,6 +26,7 @@
     TouchingDirections touchingDirections;
 
     // Time it takes to drill
+    [SerializeField]
     private float drillingTime = 1f;
     private float timeSinceDrill = 0f;
     private bool drillToPosition;
@@ -300,9 +302,9 @@
                 break;
         }
         //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
-        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+        if (contactPoints.Any(x => x.otherRigidbody?.name == "Tilemap"))
         {
-            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+            CharacterEvents.characterDrill.Invoke(contactPoints.Single(x => x.otherRigidbody?.name == "Tilemap"), drillDirection);
         }
     }
 

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