From 578d3890d919ba81bbcafe4b82d9b217f85053b9 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 17:52:13 +0000
Subject: [PATCH] clear ruleTile siblings before filling them

---
 Assets/Scripts/Events/CharacterEvents.cs |    4 ++++
 1 files changed, 4 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Events/CharacterEvents.cs b/Assets/Scripts/Events/CharacterEvents.cs
index 616086a..2e71dad 100644
--- a/Assets/Scripts/Events/CharacterEvents.cs
+++ b/Assets/Scripts/Events/CharacterEvents.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Enums;
 using System.Collections;
 using System.Collections.Generic;
 using UnityEngine;
@@ -7,4 +8,7 @@
 {
     public static UnityAction<GameObject, int> characterDamaged;
     public static UnityAction<GameObject, int> characterHealed;
+    public static UnityAction<ContactPoint2D, DrillDirection> characterDrill;
+    public static UnityAction<Vector3, DrillDirection> characterDrillingToPosition;
+    public static UnityAction characterDrillingToPositionAbort;
 }

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