From 578d3890d919ba81bbcafe4b82d9b217f85053b9 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 17:52:13 +0000 Subject: [PATCH] clear ruleTile siblings before filling them --- Assets/Scripts/GenerateTileMap.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 3ad8390..e704d1a 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -65,6 +65,9 @@ } private void LoadGenerateablesFromResources() { + // Clear existing siblings + forestRuleTile.siblings.Clear(); + // Load all Item prefabs from the "Resources/Items" folder GameObject[] generateablePrefabs = Resources.LoadAll<GameObject>("Generateable"); generateables = new List<Generateable>(); -- Gitblit v1.9.3