From 578d3890d919ba81bbcafe4b82d9b217f85053b9 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 17:52:13 +0000
Subject: [PATCH] clear ruleTile siblings before filling them

---
 Assets/Scripts/GenerateTileMap.cs |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 3ad8390..e704d1a 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -65,6 +65,9 @@
     }
     private void LoadGenerateablesFromResources()
     {
+        // Clear existing siblings
+        forestRuleTile.siblings.Clear();
+
         // Load all Item prefabs from the "Resources/Items" folder
         GameObject[] generateablePrefabs = Resources.LoadAll<GameObject>("Generateable");
         generateables = new List<Generateable>();

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