From 58cfba74c0c32eb22d138117ead153d04155e32b Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 22:12:42 +0000 Subject: [PATCH] #39 added fog of war --- Assets/TileSets/Palettes/FogPalette.prefab | 216 ++++++++++++ Assets/TileSets/Palettes/Files/FogTileset/FogOfWar80.asset | 36 ++ Assets/TileSets/Palettes/Files/FogTileset/FogOfWar20.asset.meta | 8 Assets/TileSets/Fog/FogOfWar.png | 0 Assets/TileSets/Palettes/Files/FogTileset/FogOfWar40.asset.meta | 8 Assets/Scenes/GameplayScene.unity | 169 +++++++++ Assets/TileSets/Palettes/Files/FogTileset/FogOfWar60.asset | 36 ++ Assets/Scripts/Saving/SaveData.cs | 18 + Assets/TileSets/Palettes/Files/FogTileset/FogOfWar40.asset | 36 ++ Assets/TileSets/Palettes/Files/FogTileset.meta | 8 Assets/TileSets/Palettes/Files/FogTileset/FogOfWar100.asset.meta | 8 Assets/Scripts/FogOfWar.cs.meta | 11 Assets/TileSets/Palettes/Files/FogTileset/FogOfWar20.asset | 36 ++ 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m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/FogOfWar.cs b/Assets/Scripts/FogOfWar.cs new file mode 100644 index 0000000..251c3ce --- /dev/null +++ b/Assets/Scripts/FogOfWar.cs @@ -0,0 +1,203 @@ +using UnityEngine; +using UnityEngine.Tilemaps; + +public class FogOfWar : MonoBehaviour +{ + public Tilemap fogTilemap; + public TileBase fogTile; + public Transform player; + public int viewRadius = 5; + public Camera mainCamera; + + private Vector3Int lastPlayerCell; + private const float UpdateInterval = 0.1f; // Update every 100ms + private float updateTimer; + private TileBase[,] discoveredFog; // Store the lowest opacity fog level for each tile + + [System.Serializable] + public class FogLevel + { + public TileBase tile; + public float opacity; + } + public FogLevel[] fogLevels; + + private void Start() + { + if (mainCamera == null) + mainCamera = Camera.main; + // Initialize the discovered fog array + int fogDepth = GenerateTileMap.groundDepth - 1; // Subtract 2 to account for array starting at y=-3 + discoveredFog = new TileBase[GenerateTileMap.maxWidth + 1, fogDepth]; + // Initialize fog using GenerateTileMap bounds + for (int x = 0; x <= GenerateTileMap.maxWidth; x++) + { + // Clear surface tiles (0 to -1) + for (int y = 0; y >= -1; y--) + { + Vector3Int tilePosition = new Vector3Int(x, y, 0); + fogTilemap.SetTile(tilePosition, null); + } + + // Set fog for underground tiles (-2 and below) + for (int y = -2; y >= -GenerateTileMap.groundDepth; y--) + { + Vector3Int tilePosition = new Vector3Int(x, y, 0); + fogTilemap.SetTile(tilePosition, fogTile); + + // Convert to array index (y=-2 maps to array index 0) + int arrayY = Mathf.Abs(y + 2); + discoveredFog[x, arrayY] = fogTile; + } + } + + // Position the fog tilemap at the same position as the main tilemap + fogTilemap.transform.position = new Vector3( + (GenerateTileMap.maxWidth / 2) * -1, + -1, + transform.position.z + ); + lastPlayerCell = fogTilemap.WorldToCell(player.position); + + if (SaveSystem.isGameLoaded) + { + SaveDataMap mapState = SaveSystem.LoadMapState(); + if (mapState != null && mapState.fogOfWarData != null) + { + GetComponent<FogOfWar>().LoadFromSaveData(mapState.fogOfWarData); + } + } + } + + private void Update() + { + updateTimer += Time.deltaTime; + if (updateTimer < UpdateInterval) + return; + updateTimer = 0; + Vector3Int playerCell = fogTilemap.WorldToCell(player.position); + + // Only update if player moved to a new cell + if (playerCell == lastPlayerCell) + return; + + lastPlayerCell = playerCell; + + // Get camera bounds in world space + Vector2 cameraMin = mainCamera.ViewportToWorldPoint(new Vector3(0, 0)); + Vector2 cameraMax = mainCamera.ViewportToWorldPoint(new Vector3(1, 1)); + // Convert to tile coordinates + Vector3Int tileMin = fogTilemap.WorldToCell(cameraMin); + Vector3Int tileMax = fogTilemap.WorldToCell(cameraMax); + // Clamp to map bounds + tileMin.x = Mathf.Max(0, tileMin.x - viewRadius); + tileMin.y = Mathf.Max(-GenerateTileMap.groundDepth, tileMin.y - viewRadius); + tileMax.x = Mathf.Min(GenerateTileMap.maxWidth, tileMax.x + viewRadius); + tileMax.y = Mathf.Min(-2, tileMax.y + viewRadius); + + // Clear fog around player + // Only check tiles within camera view + for (int x = tileMin.x; x <= tileMax.x; x++) + { + for (int y = tileMin.y; y <= tileMax.y; y++) + { + Vector3Int tilePosition = new Vector3Int(x, y, 0); + float distance = Vector2.Distance(((Vector2Int)playerCell), (Vector2Int)tilePosition); + + if (distance <= viewRadius) + { + int fogIndex = Mathf.FloorToInt((distance / viewRadius) * (fogLevels.Length - 1)); + fogIndex = Mathf.Clamp(fogIndex, 0, fogLevels.Length - 1); + + TileBase newFogTile = distance <= 1 ? null : fogLevels[fogIndex].tile; + + // Update the discovered state with the lowest opacity (null or lower fog index) + int arrayY = Mathf.Abs(y + 2); // y=-2 maps to array index 0 + if (x >= 0 && x < discoveredFog.GetLength(0) && + arrayY >= 0 && arrayY < discoveredFog.GetLength(1)) + { + if (newFogTile == null) + { + discoveredFog[x, arrayY] = null; + } + else if (discoveredFog[x, arrayY] != null) + { + // Find the index of the current and new fog tiles + int currentIndex = System.Array.FindIndex(fogLevels, f => f.tile == discoveredFog[x, arrayY]); + int newIndex = System.Array.FindIndex(fogLevels, f => f.tile == newFogTile); + + // Keep the lower opacity version + if (newIndex < currentIndex) + { + discoveredFog[x, arrayY] = newFogTile; + } + } + + // Always use the discovered state + fogTilemap.SetTile(tilePosition, discoveredFog[x, arrayY]); + } + } + } + } + } + + public FogOfWarData GetSaveData() + { + FogOfWarData saveData = new FogOfWarData(); + + for (int x = 0; x < discoveredFog.GetLength(0); x++) + { + for (int y = 0; y < discoveredFog.GetLength(1); y++) + { + TileBase currentTile = discoveredFog[x, y]; + if (currentTile == null || currentTile != fogTile) // Only save revealed tiles + { + FogTileData tileData = new FogTileData + { + x = x, + y = y, + fogLevelIndex = currentTile == null ? -1 : System.Array.FindIndex(fogLevels, f => f.tile == currentTile) + }; + saveData.discoveredTiles.Add(tileData); + } + } + } + + return saveData; + } + + public void LoadFromSaveData(FogOfWarData saveData) + { + if (saveData == null || saveData.discoveredTiles == null) + return; + + // Reset fog to full opacity + for (int x = 0; x < discoveredFog.GetLength(0); x++) + { + // Reset underground tiles only (-2 and below) + for (int y = -2; y >= -GenerateTileMap.groundDepth; y--) + { + Vector3Int tilePosition = new Vector3Int(x, y, 0); + fogTilemap.SetTile(tilePosition, fogTile); + + int arrayY = Mathf.Abs(y + 2); + discoveredFog[x, arrayY] = fogTile; + } + } + + // Apply saved fog states + foreach (FogTileData tileData in saveData.discoveredTiles) + { + if (tileData.x >= 0 && tileData.x < discoveredFog.GetLength(0) && + tileData.y >= 0 && tileData.y < discoveredFog.GetLength(1)) + { + TileBase tileToUse = tileData.fogLevelIndex == -1 ? null : fogLevels[tileData.fogLevelIndex].tile; + discoveredFog[tileData.x, tileData.y] = tileToUse; + + // Convert array Y coordinate back to world Y coordinate + int worldY = -(tileData.y + 2); // Convert array index back to world coordinates + fogTilemap.SetTile(new Vector3Int(tileData.x, worldY, 0), tileToUse); + } + } + } +} diff --git a/Assets/Scripts/FogOfWar.cs.meta b/Assets/Scripts/FogOfWar.cs.meta new file mode 100644 index 0000000..4705ef8 --- /dev/null +++ b/Assets/Scripts/FogOfWar.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: e98672417f6c56e4d8020c2453ced645 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index b5a90bf..524a68a 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -25,6 +25,8 @@ [NonSerialized] public List<Vector3Int> destroyedTiles = new List<Vector3Int>(); public GameObject pickups; + public Tilemap fogTilemap; + public FogOfWar fogOfWar; private void Awake() { @@ -52,6 +54,7 @@ SaveDataMap mapState = SaveSystem.LoadMapState(); if (mapState != null) { + //fogOfWar.LoadFromSaveData(mapState.fogOfWarData); generateTileMap.SetSettingsFromSeed(mapState.seed); if (mapState.destroyedTiles != null && mapState.destroyedTiles.Count > 0) { diff --git a/Assets/Scripts/Saving/SaveData.cs b/Assets/Scripts/Saving/SaveData.cs index 0bf35d0..cb1ee37 100644 --- a/Assets/Scripts/Saving/SaveData.cs +++ b/Assets/Scripts/Saving/SaveData.cs @@ -51,10 +51,12 @@ { public int seed; public List<DestroyedTile> destroyedTiles; - public SaveDataMap(List<Vector3Int> destroyedTiles, int seed) + public FogOfWarData fogOfWarData; + public SaveDataMap(List<Vector3Int> destroyedTiles, int seed, FogOfWarData fogOfWarData) { this.seed = seed; this.destroyedTiles = new List<DestroyedTile>(); + this.fogOfWarData = fogOfWarData; foreach (var item in destroyedTiles.ConvertToListIntArray()) { this.destroyedTiles.Add(new DestroyedTile(item)); @@ -71,4 +73,18 @@ } public int[] tileCoord; } + +[System.Serializable] +public class FogTileData +{ + public int x; + public int y; + public int fogLevelIndex; // -1 for no fog, 0+ for fog level index +} + +[System.Serializable] +public class FogOfWarData +{ + public List<FogTileData> discoveredTiles = new List<FogTileData>(); +} #endregion diff --git a/Assets/Scripts/Saving/SaveSystem.cs b/Assets/Scripts/Saving/SaveSystem.cs index bfe2c48..f351d29 100644 --- a/Assets/Scripts/Saving/SaveSystem.cs +++ b/Assets/Scripts/Saving/SaveSystem.cs @@ -1,6 +1,7 @@ using UnityEngine; using System.IO; using System.Runtime.Serialization.Json; +using UnityEngine.Tilemaps; public static class SaveSystem { diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs index 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