From 5c99baf31bda6a0819aee5662a94a3aaa0aa6814 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 18:48:49 +0000 Subject: [PATCH] #42 fixed chunk generation y position --- Assets/Scenes/GameplayScene.unity | 7 ++++++- Assets/Scripts/GenerateTileMap.cs | 4 ++-- 2 files changed, 8 insertions(+), 3 deletions(-) diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity index c54abad..ca54f89 100644 --- a/Assets/Scenes/GameplayScene.unity +++ b/Assets/Scenes/GameplayScene.unity @@ -5579,7 +5579,8 @@ propertyPath: m_IsActive value: 1 objectReference: {fileID: 0} - m_RemovedComponents: [] + m_RemovedComponents: + - {fileID: 851313892602111808, guid: 7296d9a2424531f4ba42c0c75e9c48a0, type: 3} m_RemovedGameObjects: [] m_AddedGameObjects: [] m_AddedComponents: @@ -6093,6 +6094,10 @@ propertyPath: m_Name value: Player objectReference: {fileID: 0} + - target: {fileID: 3345854317100013954, guid: c220ec455fce341408d66d880b464cad, type: 3} + propertyPath: m_TagString + value: Player + objectReference: {fileID: 0} m_RemovedComponents: [] m_RemovedGameObjects: [] m_AddedGameObjects: [] diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 7bf0667..168a4eb 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -124,7 +124,7 @@ private void UnloadChunk(Vector2Int chunk) { int startX = chunk.x * CHUNK_SIZE; - int startY = chunk.y * CHUNK_SIZE; + int startY = (chunk.y * CHUNK_SIZE)-1; for (int x = startX; x < startX + CHUNK_SIZE; x++) { @@ -232,7 +232,7 @@ private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles) { int startX = chunk.x * CHUNK_SIZE; - int startY = (chunk.y * CHUNK_SIZE); + int startY = (chunk.y * CHUNK_SIZE)-1; // Generate ground in chunk for (int x = startX; x < startX + CHUNK_SIZE; x++) -- Gitblit v1.9.3