From 5c99baf31bda6a0819aee5662a94a3aaa0aa6814 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Thu, 03 Apr 2025 18:48:49 +0000
Subject: [PATCH] #42 fixed chunk generation y position
---
Assets/Scenes/GameplayScene.unity | 7 ++++++-
Assets/Scripts/GenerateTileMap.cs | 4 ++--
2 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index c54abad..ca54f89 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -5579,7 +5579,8 @@
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- m_RemovedComponents: []
+ m_RemovedComponents:
+ - {fileID: 851313892602111808, guid: 7296d9a2424531f4ba42c0c75e9c48a0, type: 3}
m_RemovedGameObjects: []
m_AddedGameObjects: []
m_AddedComponents:
@@ -6093,6 +6094,10 @@
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
+ - target: {fileID: 3345854317100013954, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: m_TagString
+ value: Player
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 7bf0667..168a4eb 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -124,7 +124,7 @@
private void UnloadChunk(Vector2Int chunk)
{
int startX = chunk.x * CHUNK_SIZE;
- int startY = chunk.y * CHUNK_SIZE;
+ int startY = (chunk.y * CHUNK_SIZE)-1;
for (int x = startX; x < startX + CHUNK_SIZE; x++)
{
@@ -232,7 +232,7 @@
private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles)
{
int startX = chunk.x * CHUNK_SIZE;
- int startY = (chunk.y * CHUNK_SIZE);
+ int startY = (chunk.y * CHUNK_SIZE)-1;
// Generate ground in chunk
for (int x = startX; x < startX + CHUNK_SIZE; x++)
--
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