From 5c99baf31bda6a0819aee5662a94a3aaa0aa6814 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Thu, 03 Apr 2025 18:48:49 +0000 Subject: [PATCH] #42 fixed chunk generation y position --- Assets/Scripts/GenerateTileMap.cs | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs index 7bf0667..168a4eb 100644 --- a/Assets/Scripts/GenerateTileMap.cs +++ b/Assets/Scripts/GenerateTileMap.cs @@ -124,7 +124,7 @@ private void UnloadChunk(Vector2Int chunk) { int startX = chunk.x * CHUNK_SIZE; - int startY = chunk.y * CHUNK_SIZE; + int startY = (chunk.y * CHUNK_SIZE)-1; for (int x = startX; x < startX + CHUNK_SIZE; x++) { @@ -232,7 +232,7 @@ private IEnumerator GenerateChunk(Vector2Int chunk, List<Vector3Int> destroyedTiles) { int startX = chunk.x * CHUNK_SIZE; - int startY = (chunk.y * CHUNK_SIZE); + int startY = (chunk.y * CHUNK_SIZE)-1; // Generate ground in chunk for (int x = startX; x < startX + CHUNK_SIZE; x++) -- Gitblit v1.9.3