From 5e14cc355fd3a4a27a0196f504fee16d68f39612 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Wed, 02 Apr 2025 17:25:03 +0000 Subject: [PATCH] #41 fixed item description text --- Assets/Scripts/Managers/GameManager.cs | 75 +++++++++++++++++++++++++++++++++---- 1 files changed, 67 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs index 13f8eb3..b5a90bf 100644 --- a/Assets/Scripts/Managers/GameManager.cs +++ b/Assets/Scripts/Managers/GameManager.cs @@ -10,19 +10,25 @@ public class GameManager : SettingsManager { + public static bool GameIsPaused = false; + public GameObject damageTextPrefab; public GameObject healthTextPrefab; + public GameObject lootTextPrefab; public Canvas playerUI; public Canvas pauseMenuUI; + public Canvas worldSpaceUI; public GameObject levelChanger; public Tilemap tilemap; [NonSerialized] public GenerateTileMap generateTileMap; [NonSerialized] public List<Vector3Int> destroyedTiles = new List<Vector3Int>(); + public GameObject pickups; private void Awake() { + GameIsPaused = false; SoundManager.instance.ChangeMusic(SoundName.MusicHappy); LoadTileMaps(SaveSystem.isGameLoaded); } @@ -31,7 +37,7 @@ private void LoadTileMaps(bool loadFromSave) { generateTileMap = tilemap.GetComponent<GenerateTileMap>(); - pauseMenuUI.GetComponent<PauseMenu>().Pause(); + PauseGame(); levelChanger.GetComponent<Animator>().SetBool("SceneLoading", true); if (loadFromSave) { @@ -66,7 +72,7 @@ } public void GameLoaded() { - pauseMenuUI.GetComponent<PauseMenu>().Resume(); + ResumeGame(); pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded"); } @@ -108,6 +114,20 @@ tmpText.text = healthRestored.ToString(); } + public void CharacterLootObtained(Vector3 position, Item itemReceived, int quantity) + { + // Offset the position slightly up so it doesn't spawn inside the ground/player + position += Vector3.up * 0.5f; + + // Create text in world space (no parent needed) + GameObject textObj = Instantiate(lootTextPrefab, position, Quaternion.identity, worldSpaceUI.transform); + TextMeshProUGUI tmpText = textObj.GetComponent<TextMeshProUGUI>(); + tmpText.text = $"+{quantity} ({itemReceived.itemName})"; + + // Ensure it's visible to the camera + textObj.transform.rotation = Camera.main.transform.rotation; + + } public void CharacterDrill(ContactPoint2D contact, DrillDirection drillDirection) { GridLayout grid = tilemap.transform.GetComponentInParent<GridLayout>(); @@ -129,14 +149,53 @@ //Debug.Log(tilemap.HasTile(cellCoord)); if (tilemap.HasTile(cellCoord)) { - tilemap.SetTile(cellCoord, null); - destroyedTiles.Add(cellCoord); - Vector3 moveToPosition = grid.CellToWorld(cellCoord); - moveToPosition.x += 0.5f; - moveToPosition.y += 0.5f; - CharacterEvents.characterDrillingToPosition.Invoke(moveToPosition); + GameObject tileGameObject = tilemap.GetInstantiatedObject(cellCoord); + if (tileGameObject?.GetComponent<Drillable>()?.isDrillable ?? false) + { + Vector3 cellWorldPosition = grid.CellToWorld(cellCoord); + // middle of tile + cellWorldPosition.x += 0.5f; + cellWorldPosition.y += 0.5f; + Dropable dropable = tileGameObject?.GetComponent<Dropable>(); + if (dropable?.isDropable ?? false) + { + // Change no drops, only inventory + //Instantiate(tileGameObject?.GetComponent<Dropable>().dropable, cellWorldPosition, Quaternion.identity, pickups.transform); + Inventory playerInventory = contact.rigidbody.gameObject.GetComponent<Inventory>(); + if (playerInventory != null) + { + Item item = dropable.dropable; + int dropAmount = dropable.GetRandomDropAmount(); + playerInventory.AddItem(item, dropAmount); + CharacterLootObtained(tileGameObject.transform.position, item, dropAmount); + } + } + tilemap.SetTile(cellCoord, null); + destroyedTiles.Add(cellCoord); + CharacterEvents.characterDrillingToPosition.Invoke(cellWorldPosition, drillDirection); + } + else + { + //CharacterEvents.characterDrillingToPositionAbort.Invoke(moveToPosition); + } } } #endregion + + #region GameState + + public static void PauseGame() + { + Time.timeScale = 0f; + GameIsPaused = true; + //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused); + } + public static void ResumeGame() + { + Time.timeScale = 1f; + GameIsPaused = false; + //GameStateEvents.gameStatePauseChanged.Invoke(GameIsPaused); + } + #endregion } -- Gitblit v1.9.3