From 61930cf21d3eb145df11ea2b719ae7be66c56d24 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 19 Dec 2023 02:38:48 +0000 Subject: [PATCH] Added save/load game --- Assets/Scripts/Managers/UIManager.cs | 11 ++++++++--- 1 files changed, 8 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs index aaaed31..d710deb 100644 --- a/Assets/Scripts/Managers/UIManager.cs +++ b/Assets/Scripts/Managers/UIManager.cs @@ -9,7 +9,8 @@ { public GameObject damageTextPrefab; public GameObject healthTextPrefab; - public Canvas gameCanvas; + public Canvas playerUI; + public Canvas pauseMenuUI; private void OnEnable() { @@ -31,7 +32,7 @@ // Create damage text at character Vector3 spawnPosition = Camera.main.WorldToScreenPoint(character.transform.position); - TMP_Text tmpText = Instantiate(damageTextPrefab, spawnPosition, Quaternion.identity, gameCanvas.transform).GetComponent<TMP_Text>(); + TMP_Text tmpText = Instantiate(damageTextPrefab, spawnPosition, Quaternion.identity, pauseMenuUI.transform).GetComponent<TMP_Text>(); tmpText.text = damageReceived.ToString(); @@ -41,9 +42,13 @@ // Create heal text at character Vector3 spawnPosition = Camera.main.WorldToScreenPoint(character.transform.position); - TMP_Text tmpText = Instantiate(healthTextPrefab, spawnPosition, Quaternion.identity, gameCanvas.transform).GetComponent<TMP_Text>(); + TMP_Text tmpText = Instantiate(healthTextPrefab, spawnPosition, Quaternion.identity, pauseMenuUI.transform).GetComponent<TMP_Text>(); tmpText.text = healthRestored.ToString(); } + public void GameLoaded() + { + pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded"); + } } -- Gitblit v1.9.3