From 61930cf21d3eb145df11ea2b719ae7be66c56d24 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 02:38:48 +0000
Subject: [PATCH] Added save/load game
---
Assets/Scripts/Managers/UIManager.cs | 11 ++++++++---
1 files changed, 8 insertions(+), 3 deletions(-)
diff --git a/Assets/Scripts/Managers/UIManager.cs b/Assets/Scripts/Managers/UIManager.cs
index aaaed31..d710deb 100644
--- a/Assets/Scripts/Managers/UIManager.cs
+++ b/Assets/Scripts/Managers/UIManager.cs
@@ -9,7 +9,8 @@
{
public GameObject damageTextPrefab;
public GameObject healthTextPrefab;
- public Canvas gameCanvas;
+ public Canvas playerUI;
+ public Canvas pauseMenuUI;
private void OnEnable()
{
@@ -31,7 +32,7 @@
// Create damage text at character
Vector3 spawnPosition = Camera.main.WorldToScreenPoint(character.transform.position);
- TMP_Text tmpText = Instantiate(damageTextPrefab, spawnPosition, Quaternion.identity, gameCanvas.transform).GetComponent<TMP_Text>();
+ TMP_Text tmpText = Instantiate(damageTextPrefab, spawnPosition, Quaternion.identity, pauseMenuUI.transform).GetComponent<TMP_Text>();
tmpText.text = damageReceived.ToString();
@@ -41,9 +42,13 @@
// Create heal text at character
Vector3 spawnPosition = Camera.main.WorldToScreenPoint(character.transform.position);
- TMP_Text tmpText = Instantiate(healthTextPrefab, spawnPosition, Quaternion.identity, gameCanvas.transform).GetComponent<TMP_Text>();
+ TMP_Text tmpText = Instantiate(healthTextPrefab, spawnPosition, Quaternion.identity, pauseMenuUI.transform).GetComponent<TMP_Text>();
tmpText.text = healthRestored.ToString();
}
+ public void GameLoaded()
+ {
+ pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded");
+ }
}
--
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