From 61930cf21d3eb145df11ea2b719ae7be66c56d24 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 19 Dec 2023 02:38:48 +0000 Subject: [PATCH] Added save/load game --- Assets/Scripts/PauseMenu.cs | 31 +++++++++++++++++++++++++++++-- 1 files changed, 29 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 4888cd0..9e77542 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -11,6 +11,15 @@ public GameObject pauseMenuUI; public GameObject settingsMenuUI; + public GameObject pausePanel; + public GameObject saveGameText; + Animator animator; + + private void Awake() + { + animator = GetComponent<Animator>(); + GameIsPaused = false; + } public void OnEscapedPressed(InputAction.CallbackContext context) { @@ -35,15 +44,16 @@ private void Resume() { // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused) - pauseMenuUI.SetActive(false); - settingsMenuUI.SetActive(false); + pausePanel.SetActive(false); Time.timeScale = 1f; GameIsPaused = false; } private void Pause() { + settingsMenuUI.SetActive(false); pauseMenuUI.SetActive(true); + pausePanel.SetActive(true); Time.timeScale = 0f; GameIsPaused = true; } @@ -52,6 +62,23 @@ Resume(); } + public void OnGameSaveClicked() + { + PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); + SaveSystem.SavePlayer(playerController); + animator.SetTrigger("GameSaved"); + } + + public void OnSettingsSaveClicked() + { + animator.SetTrigger("GameSettingsSaved"); + } + + public void OnGamedLoaded() + { + animator.SetTrigger("GameLoaded"); + } + public void OnMenuClicked() { -- Gitblit v1.9.3