From 61930cf21d3eb145df11ea2b719ae7be66c56d24 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 02:38:48 +0000
Subject: [PATCH] Added save/load game

---
 Assets/Scripts/PauseMenu.cs |   31 +++++++++++++++++++++++++++++--
 1 files changed, 29 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 4888cd0..9e77542 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -11,6 +11,15 @@
 
     public GameObject pauseMenuUI;
     public GameObject settingsMenuUI;
+    public GameObject pausePanel;
+    public GameObject saveGameText;
+    Animator animator;
+
+    private void Awake()
+    {
+        animator = GetComponent<Animator>();
+        GameIsPaused = false;
+    }
 
     public void OnEscapedPressed(InputAction.CallbackContext context)
     {
@@ -35,15 +44,16 @@
     private void Resume()
     {
         // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
-        pauseMenuUI.SetActive(false);
-        settingsMenuUI.SetActive(false);
+        pausePanel.SetActive(false);
         Time.timeScale = 1f;
         GameIsPaused = false;
     }
 
     private void Pause()
     {
+        settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
+        pausePanel.SetActive(true);
         Time.timeScale = 0f;
         GameIsPaused = true;
     }
@@ -52,6 +62,23 @@
         Resume();
     }
 
+    public void OnGameSaveClicked()
+    {
+        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
+        SaveSystem.SavePlayer(playerController);
+        animator.SetTrigger("GameSaved");
+    }
+
+    public void OnSettingsSaveClicked()
+    {
+        animator.SetTrigger("GameSettingsSaved");
+    }
+
+    public void OnGamedLoaded()
+    {
+        animator.SetTrigger("GameLoaded");
+    }
+
     public void OnMenuClicked()
     {
 

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