From 61930cf21d3eb145df11ea2b719ae7be66c56d24 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 02:38:48 +0000
Subject: [PATCH] Added save/load game

---
 Assets/Scripts/PlayerController.cs |  109 ++++++++++++++++++++++++++++++++++++++++--------------
 1 files changed, 81 insertions(+), 28 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 8004533..dc4a8ac 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Helpers;
 using System;
 using System.ComponentModel.Design;
 using UnityEngine;
@@ -8,7 +9,16 @@
 {
     public float moveSpeed = 5f;
     public float maxFallSpeed = -20f;
+    public float maxFallSpeedDamge = -10f;
+    private float maxFallSpeedCurrent = 0f;
     Vector2 moveInput;
+
+    public Rigidbody2D rb;
+    Animator animator;
+    Animator animator_rotor;
+    public GameObject rotorGO;
+    TouchingDirections touchingDirections;
+    public Damageable health;
 
     [SerializeField]
     private bool _isMoving;
@@ -18,7 +28,7 @@
         private set
         {
             _isMoving = value;
-            animator.SetBool("IsMoving", value);
+            animator.SetBool(AnimationStrings.Player.isMoving, value);
         }
     }
 
@@ -30,8 +40,8 @@
         private set
         {
             _isFlying = value;
-            animator.SetBool("IsFlying", value);
-            rotorSprite.enabled = value;
+            animator.SetBool(AnimationStrings.Player.isFlying, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
         }
     }
 
@@ -40,43 +50,48 @@
     public bool IsFacingRight
     {
         get { return _isFacingRight; }
-        set { 
+        set
+        {
             if (_isFacingRight != value)
             {
                 transform.localScale *= new Vector2(-1, 1);
             }
-            _isFacingRight = value; }
+            _isFacingRight = value;
+        }
+    }
+
+    public bool CanMove
+    {
+        get
+        {
+            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+        }
     }
 
 
-    Rigidbody2D rb;
-    Animator animator;
-    public GameObject rotorGO;
-    SpriteRenderer rotorSprite;
 
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
         animator = GetComponent<Animator>();
-        rotorSprite = rotorGO.GetComponent<SpriteRenderer>();
-    }
-
-    // Start is called before the first frame update
-    void Start()
-    {
-
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-
+        animator_rotor = rotorGO.GetComponent<Animator>();
+        touchingDirections = GetComponent<TouchingDirections>();
+        health = GetComponent<Damageable>();
+        if (SaveSystem.isGameLoaded)
+        {
+            GameObject uiManager = GameObject.Find("UIManager");
+            uiManager.GetComponent<UIManager>().GameLoaded();
+            SaveData save = SaveSystem.LoadPlayer();
+            health.MaxHealth = save.maxHealth;
+            health.Health = save.health;
+            transform.position = VectorHelper.ConvertToVector3(save.position);
+            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
+            SaveSystem.isGameLoaded = false;
+        }
     }
 
     private void FixedUpdate()
     {
-
-        Debug.Log(moveInput.x);
         if (moveInput.y == 0)
         {
             if (rb.velocity.y <= maxFallSpeed)
@@ -103,17 +118,45 @@
                 rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
             }
         }
+        if (touchingDirections.IsGrounded)
+        {
+            if (maxFallSpeedCurrent < maxFallSpeedDamge)
+            {
+                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+                maxFallSpeedCurrent = 0;
+            }
+        }
+        else if (IsFlying)
+        {
+            maxFallSpeedCurrent = rb.velocity.y;
+        }
+        else
+        {
+            if (maxFallSpeedCurrent > rb.velocity.y)
+            {
+                maxFallSpeedCurrent = rb.velocity.y;
+            }
+        }
     }
 
     public void OnMove(InputAction.CallbackContext context)
     {
-        moveInput = context.ReadValue<Vector2>();
+        if (CanMove)
+        {
+            moveInput = context.ReadValue<Vector2>();
 
-        IsMoving = moveInput.x != 0;
-        IsFlying = moveInput.y != 0;
+            IsMoving = moveInput.x != 0;
 
-        SetFacingDirection(moveInput);
+            IsFlying = (moveInput.y != 0);
 
+            SetFacingDirection(moveInput);
+        }
+        else
+        {
+            IsMoving = false;
+            IsFlying = false;
+            moveInput = Vector2.zero;
+        }
     }
 
     private void SetFacingDirection(Vector2 moveInput)
@@ -128,6 +171,16 @@
         }
     }
 
+    public void TakeDamage(int damage)
+    {
+        health.Hit(damage);
+    }
+
+    public void TakeFallDamage(int fallDamage)
+    {
+        TakeDamage(fallDamage);
+    }
+
     //public void OnRun(InputAction.CallbackContext context)
     //{
     //    if (context.started) // Button pressed

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