From 61930cf21d3eb145df11ea2b719ae7be66c56d24 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 19 Dec 2023 02:38:48 +0000
Subject: [PATCH] Added save/load game

---
 Assets/Scripts/PlayerController.cs |  160 +++++++++++++++++++++++++++++++++++++++++++++++------
 1 files changed, 142 insertions(+), 18 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index fa0c623..dc4a8ac 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,3 +1,5 @@
+using Assets.Scripts.Helpers;
+using System;
 using System.ComponentModel.Design;
 using UnityEngine;
 using UnityEngine.InputSystem;
@@ -7,33 +9,89 @@
 {
     public float moveSpeed = 5f;
     public float maxFallSpeed = -20f;
+    public float maxFallSpeedDamge = -10f;
+    private float maxFallSpeedCurrent = 0f;
     Vector2 moveInput;
 
-    public bool IsMoving { get; private set; }
+    public Rigidbody2D rb;
+    Animator animator;
+    Animator animator_rotor;
+    public GameObject rotorGO;
+    TouchingDirections touchingDirections;
+    public Damageable health;
 
-    Rigidbody2D rb;
+    [SerializeField]
+    private bool _isMoving;
+    public bool IsMoving
+    {
+        get { return _isMoving; }
+        private set
+        {
+            _isMoving = value;
+            animator.SetBool(AnimationStrings.Player.isMoving, value);
+        }
+    }
+
+    [SerializeField]
+    private bool _isFlying;
+    public bool IsFlying
+    {
+        get { return _isFlying; }
+        private set
+        {
+            _isFlying = value;
+            animator.SetBool(AnimationStrings.Player.isFlying, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
+        }
+    }
+
+    private bool _isFacingRight = true;
+
+    public bool IsFacingRight
+    {
+        get { return _isFacingRight; }
+        set
+        {
+            if (_isFacingRight != value)
+            {
+                transform.localScale *= new Vector2(-1, 1);
+            }
+            _isFacingRight = value;
+        }
+    }
+
+    public bool CanMove
+    {
+        get
+        {
+            return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+        }
+    }
+
+
 
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
-    }
-
-    // Start is called before the first frame update
-    void Start()
-    {
-
-    }
-
-    // Update is called once per frame
-    void Update()
-    {
-
+        animator = GetComponent<Animator>();
+        animator_rotor = rotorGO.GetComponent<Animator>();
+        touchingDirections = GetComponent<TouchingDirections>();
+        health = GetComponent<Damageable>();
+        if (SaveSystem.isGameLoaded)
+        {
+            GameObject uiManager = GameObject.Find("UIManager");
+            uiManager.GetComponent<UIManager>().GameLoaded();
+            SaveData save = SaveSystem.LoadPlayer();
+            health.MaxHealth = save.maxHealth;
+            health.Health = save.health;
+            transform.position = VectorHelper.ConvertToVector3(save.position);
+            rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
+            SaveSystem.isGameLoaded = false;
+        }
     }
 
     private void FixedUpdate()
     {
-
-        Debug.Log(moveInput.x);
         if (moveInput.y == 0)
         {
             if (rb.velocity.y <= maxFallSpeed)
@@ -60,13 +118,79 @@
                 rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
             }
         }
+        if (touchingDirections.IsGrounded)
+        {
+            if (maxFallSpeedCurrent < maxFallSpeedDamge)
+            {
+                TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+                maxFallSpeedCurrent = 0;
+            }
+        }
+        else if (IsFlying)
+        {
+            maxFallSpeedCurrent = rb.velocity.y;
+        }
+        else
+        {
+            if (maxFallSpeedCurrent > rb.velocity.y)
+            {
+                maxFallSpeedCurrent = rb.velocity.y;
+            }
+        }
     }
 
     public void OnMove(InputAction.CallbackContext context)
     {
-        moveInput = context.ReadValue<Vector2>();
+        if (CanMove)
+        {
+            moveInput = context.ReadValue<Vector2>();
 
-        IsMoving = moveInput != Vector2.zero;
+            IsMoving = moveInput.x != 0;
 
+            IsFlying = (moveInput.y != 0);
+
+            SetFacingDirection(moveInput);
+        }
+        else
+        {
+            IsMoving = false;
+            IsFlying = false;
+            moveInput = Vector2.zero;
+        }
     }
+
+    private void SetFacingDirection(Vector2 moveInput)
+    {
+        if (moveInput.x > 0 && !IsFacingRight)
+        {
+            IsFacingRight = true;
+        }
+        else if (moveInput.x < 0 && IsFacingRight)
+        {
+            IsFacingRight = false;
+        }
+    }
+
+    public void TakeDamage(int damage)
+    {
+        health.Hit(damage);
+    }
+
+    public void TakeFallDamage(int fallDamage)
+    {
+        TakeDamage(fallDamage);
+    }
+
+    //public void OnRun(InputAction.CallbackContext context)
+    //{
+    //    if (context.started) // Button pressed
+    //    {
+    //        _isRunning = true;
+    //    } 
+    //    else if (context.canceled) // Button released
+    //    {
+    //        _isRunning = false;
+    //    }
+
+    //}
 }

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