From 620932056c4501706e7afdf93b0185a9ea70e4a0 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 01:59:24 +0000
Subject: [PATCH] Fixed drilling, touchingdirections and ruleTile tiles
---
Assets/TileSets/Palettes/ForestRuleTile.asset | 50 ++++++------
Assets/Scripts/PlayerController.cs | 131 +++++++++++++++++---------------
TODOs | 1
Assets/Scenes/GameplayScene.unity | 24 ++++++
Assets/Scripts/TouchingDirections.cs | 16 ++-
5 files changed, 130 insertions(+), 92 deletions(-)
diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 42df583..c2d7705 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -4991,6 +4991,30 @@
propertyPath: m_Name
value: Player
objectReference: {fileID: 0}
+ - target: {fileID: 3884295854780712968, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: m_Size.x
+ value: 0.7
+ objectReference: {fileID: 0}
+ - target: {fileID: 3884295854780712968, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: m_Size.y
+ value: 0.7
+ objectReference: {fileID: 0}
+ - target: {fileID: 3884295854780712968, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: m_EdgeRadius
+ value: 0
+ objectReference: {fileID: 0}
+ - target: {fileID: 4941032555966952991, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: m_CollisionDetection
+ value: 1
+ objectReference: {fileID: 0}
+ - target: {fileID: 5338311196462064651, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: wallDistance
+ value: 0.02
+ objectReference: {fileID: 0}
+ - target: {fileID: 5338311196462064651, guid: c220ec455fce341408d66d880b464cad, type: 3}
+ propertyPath: groundDistance
+ value: 0.02
+ objectReference: {fileID: 0}
m_RemovedComponents: []
m_RemovedGameObjects: []
m_AddedGameObjects: []
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 1ab8309..ed9f0d7 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -85,7 +85,7 @@
{
get
{
- return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+ return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
}
}
@@ -113,70 +113,74 @@
private void FixedUpdate()
{
- if (moveInput.y == 0)
+ if (CanMove)
{
- if (rb.velocity.y <= maxFallSpeed)
+ if (moveInput.y == 0)
{
- // max fall speed, dont accelerate more
- rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ if (rb.velocity.y <= maxFallSpeed)
+ {
+ // max fall speed, dont accelerate more
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ }
+ else
+ {
+ // normal fall
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ }
}
else
{
- // normal fall
- rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ if (rb.velocity.y < 0 && moveInput.y > 0)
+ {
+ // falling but moving upwards
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ }
+ else
+ {
+ // moving upwards no falling
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+ }
}
- }
- else
- {
- if (rb.velocity.y < 0 && moveInput.y > 0)
+ if (touchingDirections.IsGrounded)
{
- // falling but moving upwards
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ if (maxFallSpeedCurrent < maxFallSpeedDamge)
+ {
+ TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+ maxFallSpeedCurrent = 0;
+ }
}
- else
- {
- // moving upwards no falling
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
- }
- }
- if (touchingDirections.IsGrounded)
- {
- if (maxFallSpeedCurrent < maxFallSpeedDamge)
- {
- TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
- maxFallSpeedCurrent = 0;
- }
- }
- else if (IsFlying)
- {
- maxFallSpeedCurrent = rb.velocity.y;
- }
- else
- {
- if (maxFallSpeedCurrent > rb.velocity.y)
+ else if (IsFlying)
{
maxFallSpeedCurrent = rb.velocity.y;
}
- }
- if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
- {
- //IsDrilling = true;
- Drill(DrillDirection.Down);
- }
- if (touchingDirections.IsGrounded && touchingDirections.IsAtWall && moveInput.x != 0 && !IsDrilling)
- {
- //IsDrilling = true;
- if (touchingDirections.IsAtWallLeft)
+ else
{
- Drill(DrillDirection.Left);
+ if (maxFallSpeedCurrent > rb.velocity.y)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
}
- else if (touchingDirections.IsAtWallRight)
+ if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
{
- Drill(DrillDirection.Right);
+ //IsDrilling = true;
+ Drill(DrillDirection.Down);
+ }
+
+ if (touchingDirections.IsGrounded && moveInput.x != 0 && !IsDrilling)
+ {
+ if (touchingDirections.IsAtWallLeft && moveInput.x < 0)
+ {
+ Drill(DrillDirection.Left);
+ }
+ else if (touchingDirections.IsAtWallRight && moveInput.x > 0)
+ {
+ Drill(DrillDirection.Right);
+ }
}
}
if (IsDrilling)
{
+ rb.velocity = Vector2.zero;
if (timeSinceDrill > drillingTime)
{
IsDrilling = false;
@@ -191,22 +195,19 @@
public void OnMove(InputAction.CallbackContext context)
{
- if (CanMove)
- {
- moveInput = context.ReadValue<Vector2>();
+ moveInput = context.ReadValue<Vector2>();
- IsMoving = moveInput.x != 0;
+ IsMoving = moveInput.x != 0;
- IsFlying = (moveInput.y != 0);
+ IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
-
- }
- else
+ SetFacingDirection(moveInput);
+ if (IsDrilling)
{
IsMoving = false;
IsFlying = false;
- moveInput = Vector2.zero;
+ //moveInput = Vector2.zero;
+
}
}
@@ -214,13 +215,19 @@
{
IsDrilling = true;
ContactPoint2D[] contactPoints = new ContactPoint2D[1];
+ Debug.Log("drillDirection: " + drillDirection.ToString());
//rb.GetContacts(contactPoints);
- if (drillDirection == DrillDirection.Down)
+ switch (drillDirection)
{
- touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
- } else if (drillDirection == DrillDirection.Left || drillDirection == DrillDirection.Right)
- {
- touchingDirections.wallHits[0].collider.GetContacts(contactPoints);
+ case DrillDirection.Left:
+ touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Right:
+ touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Down:
+ touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
+ break;
}
CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
}
diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs
index 6091f02..08bf06c 100644
--- a/Assets/Scripts/TouchingDirections.cs
+++ b/Assets/Scripts/TouchingDirections.cs
@@ -5,8 +5,8 @@
public class TouchingDirections : MonoBehaviour
{
public ContactFilter2D castFilter;
- public float groundDistance = 0.05f;
- public float wallDistance = 0.2f;
+ public float groundDistance = 0.01f;
+ public float wallDistance = 0.01f;
public float ceilingDistance = 0.05f;
//private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left;
@@ -15,11 +15,13 @@
public GameObject rotorGO;
BoxCollider2D touchingCol;
+ //CapsuleCollider2D touchingCol;
Animator animator;
Animator animator_rotor;
public RaycastHit2D[] groundHits = new RaycastHit2D[5];
- public RaycastHit2D[] wallHits = new RaycastHit2D[5];
+ public RaycastHit2D[] wallHitsRight = new RaycastHit2D[5];
+ public RaycastHit2D[] wallHitsLeft = new RaycastHit2D[5];
public RaycastHit2D[] ceilingHits = new RaycastHit2D[5];
[SerializeField]
@@ -89,6 +91,7 @@
{
rb = GetComponent<Rigidbody2D>();
touchingCol = rb.GetComponent<BoxCollider2D>();
+ //touchingCol = rb.GetComponent<CapsuleCollider2D>();
animator = rb.GetComponent<Animator>();
animator_rotor = rotorGO.GetComponent<Animator>();
}
@@ -100,9 +103,12 @@
void FixedUpdate()
{
+
+ //int contactsAmount = touchingCol.GetContacts(contacts);
+ //Debug.Log("contactsAmount: " + contactsAmount);
IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0;
- IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHits, wallDistance) > 0;
- IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHits, wallDistance) > 0;
+ IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHitsLeft, wallDistance) > 0;
+ IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHitsRight, wallDistance) > 0;
IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0;
}
diff --git a/Assets/TileSets/Palettes/ForestRuleTile.asset b/Assets/TileSets/Palettes/ForestRuleTile.asset
index ecfeae9..d13a705 100644
--- a/Assets/TileSets/Palettes/ForestRuleTile.asset
+++ b/Assets/TileSets/Palettes/ForestRuleTile.asset
@@ -154,7 +154,7 @@
- m_Id: 8
m_Sprites:
- {fileID: 68800321, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
- - {fileID: 1328409926, guid: 2dece116af0ca9145ae459928df1a55f, type: 3}
+ - {fileID: 1862643484, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
m_GameObject: {fileID: 0}
m_MinAnimationSpeed: 1
m_MaxAnimationSpeed: 1
@@ -226,30 +226,9 @@
- {x: 1, y: 0, z: 0}
- {x: 0, y: -1, z: 0}
m_RuleTransform: 0
- - m_Id: 12
- m_Sprites:
- - {fileID: -1325585479, guid: 2dece116af0ca9145ae459928df1a55f, type: 3}
- m_GameObject: {fileID: 0}
- m_MinAnimationSpeed: 1
- m_MaxAnimationSpeed: 1
- m_PerlinScale: 0.5
- m_Output: 0
- m_ColliderType: 1
- m_RandomTransform: 0
- m_Neighbors: 0100000001000000020000000100000001000000010000000100000001000000
- m_NeighborPositions:
- - {x: 0, y: 1, z: 0}
- - {x: 1, y: 0, z: 0}
- - {x: 1, y: 1, z: 0}
- - {x: -1, y: 0, z: 0}
- - {x: 0, y: -1, z: 0}
- - {x: -1, y: 1, z: 0}
- - {x: -1, y: -1, z: 0}
- - {x: 1, y: -1, z: 0}
- m_RuleTransform: 0
- m_Id: 13
m_Sprites:
- - {fileID: 1290617244, guid: 2dece116af0ca9145ae459928df1a55f, type: 3}
+ - {fileID: 956194596, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
m_GameObject: {fileID: 0}
m_MinAnimationSpeed: 1
m_MaxAnimationSpeed: 1
@@ -268,9 +247,30 @@
- {x: -1, y: 1, z: 0}
- {x: 1, y: 1, z: 0}
m_RuleTransform: 0
+ - m_Id: 16
+ m_Sprites:
+ - {fileID: -855959738, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
+ m_GameObject: {fileID: 0}
+ m_MinAnimationSpeed: 1
+ m_MaxAnimationSpeed: 1
+ m_PerlinScale: 0.5
+ m_Output: 0
+ m_ColliderType: 1
+ m_RandomTransform: 0
+ m_Neighbors: 0100000001000000010000000100000001000000010000000200000001000000
+ m_NeighborPositions:
+ - {x: 0, y: 1, z: 0}
+ - {x: 1, y: 0, z: 0}
+ - {x: -1, y: 0, z: 0}
+ - {x: 0, y: -1, z: 0}
+ - {x: -1, y: -1, z: 0}
+ - {x: 1, y: -1, z: 0}
+ - {x: 1, y: 1, z: 0}
+ - {x: -1, y: 1, z: 0}
+ m_RuleTransform: 0
- m_Id: 14
m_Sprites:
- - {fileID: 1623399786, guid: 2dece116af0ca9145ae459928df1a55f, type: 3}
+ - {fileID: 1598334396, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
m_GameObject: {fileID: 0}
m_MinAnimationSpeed: 1
m_MaxAnimationSpeed: 1
@@ -291,7 +291,7 @@
m_RuleTransform: 0
- m_Id: 15
m_Sprites:
- - {fileID: -889089113, guid: 2dece116af0ca9145ae459928df1a55f, type: 3}
+ - {fileID: 1451081626, guid: 42962cf14c23fee4baaaea0cd52d52e0, type: 3}
m_GameObject: {fileID: 0}
m_MinAnimationSpeed: 1
m_MaxAnimationSpeed: 1
diff --git a/TODOs b/TODOs
index 830c199..203ae72 100644
--- a/TODOs
+++ b/TODOs
@@ -19,4 +19,5 @@
Generate Tilemap in GameManger with loading screen?
Tilemap seed
Save/Load tilemaps
+ maybe save all deleted tiles in an array and destroy them on load? (maybe better than saving all tiles in savefile)
--
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