From 620932056c4501706e7afdf93b0185a9ea70e4a0 Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Sat, 23 Dec 2023 01:59:24 +0000 Subject: [PATCH] Fixed drilling, touchingdirections and ruleTile tiles --- Assets/Scripts/PlayerController.cs | 131 +++++++++++++++++++++++-------------------- 1 files changed, 69 insertions(+), 62 deletions(-) diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs index 1ab8309..ed9f0d7 100644 --- a/Assets/Scripts/PlayerController.cs +++ b/Assets/Scripts/PlayerController.cs @@ -85,7 +85,7 @@ { get { - return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused; + return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling; } } @@ -113,70 +113,74 @@ private void FixedUpdate() { - if (moveInput.y == 0) + if (CanMove) { - if (rb.velocity.y <= maxFallSpeed) + if (moveInput.y == 0) { - // max fall speed, dont accelerate more - rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed); + if (rb.velocity.y <= maxFallSpeed) + { + // max fall speed, dont accelerate more + rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed); + } + else + { + // normal fall + rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y); + } } else { - // normal fall - rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y); + if (rb.velocity.y < 0 && moveInput.y > 0) + { + // falling but moving upwards + rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y); + } + else + { + // moving upwards no falling + rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed)); + } } - } - else - { - if (rb.velocity.y < 0 && moveInput.y > 0) + if (touchingDirections.IsGrounded) { - // falling but moving upwards - rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y); + if (maxFallSpeedCurrent < maxFallSpeedDamge) + { + TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent)); + maxFallSpeedCurrent = 0; + } } - else - { - // moving upwards no falling - rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed)); - } - } - if (touchingDirections.IsGrounded) - { - if (maxFallSpeedCurrent < maxFallSpeedDamge) - { - TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent)); - maxFallSpeedCurrent = 0; - } - } - else if (IsFlying) - { - maxFallSpeedCurrent = rb.velocity.y; - } - else - { - if (maxFallSpeedCurrent > rb.velocity.y) + else if (IsFlying) { maxFallSpeedCurrent = rb.velocity.y; } - } - if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling) - { - //IsDrilling = true; - Drill(DrillDirection.Down); - } - if (touchingDirections.IsGrounded && touchingDirections.IsAtWall && moveInput.x != 0 && !IsDrilling) - { - //IsDrilling = true; - if (touchingDirections.IsAtWallLeft) + else { - Drill(DrillDirection.Left); + if (maxFallSpeedCurrent > rb.velocity.y) + { + maxFallSpeedCurrent = rb.velocity.y; + } } - else if (touchingDirections.IsAtWallRight) + if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling) { - Drill(DrillDirection.Right); + //IsDrilling = true; + Drill(DrillDirection.Down); + } + + if (touchingDirections.IsGrounded && moveInput.x != 0 && !IsDrilling) + { + if (touchingDirections.IsAtWallLeft && moveInput.x < 0) + { + Drill(DrillDirection.Left); + } + else if (touchingDirections.IsAtWallRight && moveInput.x > 0) + { + Drill(DrillDirection.Right); + } } } if (IsDrilling) { + rb.velocity = Vector2.zero; if (timeSinceDrill > drillingTime) { IsDrilling = false; @@ -191,22 +195,19 @@ public void OnMove(InputAction.CallbackContext context) { - if (CanMove) - { - moveInput = context.ReadValue<Vector2>(); + moveInput = context.ReadValue<Vector2>(); - IsMoving = moveInput.x != 0; + IsMoving = moveInput.x != 0; - IsFlying = (moveInput.y != 0); + IsFlying = (moveInput.y != 0); - SetFacingDirection(moveInput); - - } - else + SetFacingDirection(moveInput); + if (IsDrilling) { IsMoving = false; IsFlying = false; - moveInput = Vector2.zero; + //moveInput = Vector2.zero; + } } @@ -214,13 +215,19 @@ { IsDrilling = true; ContactPoint2D[] contactPoints = new ContactPoint2D[1]; + Debug.Log("drillDirection: " + drillDirection.ToString()); //rb.GetContacts(contactPoints); - if (drillDirection == DrillDirection.Down) + switch (drillDirection) { - touchingDirections.groundHits[0].collider.GetContacts(contactPoints); - } else if (drillDirection == DrillDirection.Left || drillDirection == DrillDirection.Right) - { - touchingDirections.wallHits[0].collider.GetContacts(contactPoints); + case DrillDirection.Left: + touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints); + break; + case DrillDirection.Right: + touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints); + break; + case DrillDirection.Down: + touchingDirections.groundHits[0].collider.GetContacts(contactPoints); + break; } CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection); } -- Gitblit v1.9.3