From 620932056c4501706e7afdf93b0185a9ea70e4a0 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 01:59:24 +0000
Subject: [PATCH] Fixed drilling, touchingdirections and ruleTile tiles
---
Assets/Scripts/PlayerController.cs | 131 +++++++++++++++++++++++--------------------
1 files changed, 69 insertions(+), 62 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 1ab8309..ed9f0d7 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -85,7 +85,7 @@
{
get
{
- return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+ return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
}
}
@@ -113,70 +113,74 @@
private void FixedUpdate()
{
- if (moveInput.y == 0)
+ if (CanMove)
{
- if (rb.velocity.y <= maxFallSpeed)
+ if (moveInput.y == 0)
{
- // max fall speed, dont accelerate more
- rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ if (rb.velocity.y <= maxFallSpeed)
+ {
+ // max fall speed, dont accelerate more
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ }
+ else
+ {
+ // normal fall
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ }
}
else
{
- // normal fall
- rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ if (rb.velocity.y < 0 && moveInput.y > 0)
+ {
+ // falling but moving upwards
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ }
+ else
+ {
+ // moving upwards no falling
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+ }
}
- }
- else
- {
- if (rb.velocity.y < 0 && moveInput.y > 0)
+ if (touchingDirections.IsGrounded)
{
- // falling but moving upwards
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ if (maxFallSpeedCurrent < maxFallSpeedDamge)
+ {
+ TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+ maxFallSpeedCurrent = 0;
+ }
}
- else
- {
- // moving upwards no falling
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
- }
- }
- if (touchingDirections.IsGrounded)
- {
- if (maxFallSpeedCurrent < maxFallSpeedDamge)
- {
- TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
- maxFallSpeedCurrent = 0;
- }
- }
- else if (IsFlying)
- {
- maxFallSpeedCurrent = rb.velocity.y;
- }
- else
- {
- if (maxFallSpeedCurrent > rb.velocity.y)
+ else if (IsFlying)
{
maxFallSpeedCurrent = rb.velocity.y;
}
- }
- if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
- {
- //IsDrilling = true;
- Drill(DrillDirection.Down);
- }
- if (touchingDirections.IsGrounded && touchingDirections.IsAtWall && moveInput.x != 0 && !IsDrilling)
- {
- //IsDrilling = true;
- if (touchingDirections.IsAtWallLeft)
+ else
{
- Drill(DrillDirection.Left);
+ if (maxFallSpeedCurrent > rb.velocity.y)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
}
- else if (touchingDirections.IsAtWallRight)
+ if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
{
- Drill(DrillDirection.Right);
+ //IsDrilling = true;
+ Drill(DrillDirection.Down);
+ }
+
+ if (touchingDirections.IsGrounded && moveInput.x != 0 && !IsDrilling)
+ {
+ if (touchingDirections.IsAtWallLeft && moveInput.x < 0)
+ {
+ Drill(DrillDirection.Left);
+ }
+ else if (touchingDirections.IsAtWallRight && moveInput.x > 0)
+ {
+ Drill(DrillDirection.Right);
+ }
}
}
if (IsDrilling)
{
+ rb.velocity = Vector2.zero;
if (timeSinceDrill > drillingTime)
{
IsDrilling = false;
@@ -191,22 +195,19 @@
public void OnMove(InputAction.CallbackContext context)
{
- if (CanMove)
- {
- moveInput = context.ReadValue<Vector2>();
+ moveInput = context.ReadValue<Vector2>();
- IsMoving = moveInput.x != 0;
+ IsMoving = moveInput.x != 0;
- IsFlying = (moveInput.y != 0);
+ IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
-
- }
- else
+ SetFacingDirection(moveInput);
+ if (IsDrilling)
{
IsMoving = false;
IsFlying = false;
- moveInput = Vector2.zero;
+ //moveInput = Vector2.zero;
+
}
}
@@ -214,13 +215,19 @@
{
IsDrilling = true;
ContactPoint2D[] contactPoints = new ContactPoint2D[1];
+ Debug.Log("drillDirection: " + drillDirection.ToString());
//rb.GetContacts(contactPoints);
- if (drillDirection == DrillDirection.Down)
+ switch (drillDirection)
{
- touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
- } else if (drillDirection == DrillDirection.Left || drillDirection == DrillDirection.Right)
- {
- touchingDirections.wallHits[0].collider.GetContacts(contactPoints);
+ case DrillDirection.Left:
+ touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Right:
+ touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Down:
+ touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
+ break;
}
CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
}
--
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