From 6b1abe7afb9350a7890f6b893f59f72a3988aaab Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 07 Apr 2025 16:15:36 +0000
Subject: [PATCH] #50 added saveDataManager

---
 Assets/Scripts/GenerateTileMap.cs |   10 ++++++----
 1 files changed, 6 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 8870c8e..d2ea3a2 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -28,6 +28,8 @@
     private const int CACHE_CLEAR_DISTANCE = 8; // Distance in chunks before clearing cache (should be > LOAD_DISTANCE)
     private Vector2Int lastCacheClearPosition; // Track position where cache was last cleared
 
+    [NonSerialized]
+    public List<Vector3Int> destroyedTiles = new List<Vector3Int>();
     private Dictionary<Vector2Int, bool> loadedChunks = new Dictionary<Vector2Int, bool>();
     private Dictionary<Vector2Int, TileBase[]> chunkCache = new Dictionary<Vector2Int, TileBase[]>();
     private Transform playerTransform; // Reference to player/camera
@@ -62,16 +64,16 @@
         //Debug.Log($"Current Chunk: {currentChunk}");
         if (currentChunk != lastLoadedChunk)
         {
-            StartCoroutine(UpdateLoadedChunks(currentChunk, gameManager.destroyedTiles));
+            StartCoroutine(UpdateLoadedChunks(currentChunk, destroyedTiles));
             lastLoadedChunk = currentChunk;
             // Check if we need to clear the cache
             ClearDistantChunks(currentChunk);
         }
     }
 
-    public Dictionary<Vector2Int, TileBase[]> GetSaveData()
+    public (int seed, Dictionary<Vector2Int, TileBase[]> chunkCache, List<Vector3Int> destroyedTiles) GetSaveValues()
     {
-        return chunkCache;
+        return (seed.Value, chunkCache, destroyedTiles);
     }
     public void LoadChunkDataFromSave(List<SerializedChunkData> serializedChunks)
     {
@@ -268,7 +270,7 @@
             //        tilemap.SetTile(tilePos, cachedTiles[i]);
             //    }
             //}
-            BatchSetTiles(chunk, cachedTiles, gameManager.destroyedTiles);
+            BatchSetTiles(chunk, cachedTiles, destroyedTiles);
         }
         yield return null;
     }

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