From 6b1abe7afb9350a7890f6b893f59f72a3988aaab Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 07 Apr 2025 16:15:36 +0000
Subject: [PATCH] #50 added saveDataManager

---
 Assets/Scripts/Saving/SaveData.cs |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Saving/SaveData.cs b/Assets/Scripts/Saving/SaveData.cs
index 939850c..4366667 100644
--- a/Assets/Scripts/Saving/SaveData.cs
+++ b/Assets/Scripts/Saving/SaveData.cs
@@ -1,6 +1,5 @@
 using Assets.Scripts.Helpers;
 using System;
-using System.Collections;
 using System.Collections.Generic;
 using System.Linq;
 using UnityEngine;
@@ -55,7 +54,7 @@
     public List<DestroyedTile> destroyedTiles;
     public FogOfWarData fogOfWarData;
     public List<SerializedChunkData> chunkData; // New field
-    public SaveDataMap(List<Vector3Int> destroyedTiles, int seed, FogOfWarData fogOfWarData, Dictionary<Vector2Int, TileBase[]> chunkCache)
+    public SaveDataMap(int seed, List<Vector3Int> destroyedTiles, Dictionary<Vector2Int, TileBase[]> chunkCache, FogOfWarData fogOfWarData)
     {
         this.seed = seed;
         this.destroyedTiles = new List<DestroyedTile>();

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