From 6b1abe7afb9350a7890f6b893f59f72a3988aaab Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Mon, 07 Apr 2025 16:15:36 +0000
Subject: [PATCH] #50 added saveDataManager

---
 Assets/Scripts/UI/PauseMenu.cs |    6 +-----
 1 files changed, 1 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs
index 3a4d141..7310c13 100644
--- a/Assets/Scripts/UI/PauseMenu.cs
+++ b/Assets/Scripts/UI/PauseMenu.cs
@@ -61,11 +61,7 @@
 
     public void OnGameSaveClicked()
     {
-        PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
-        Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
-        SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
-        GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
-        SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData(),gameManager.generateTileMap.GetSaveData()));
+        SaveSystemManager.Instance.SaveGame();
         animator.SetTrigger("GameSaved");
     }
 

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