From 6b1abe7afb9350a7890f6b893f59f72a3988aaab Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Mon, 07 Apr 2025 16:15:36 +0000 Subject: [PATCH] #50 added saveDataManager --- Assets/Scripts/UI/PauseMenu.cs | 6 +----- 1 files changed, 1 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/UI/PauseMenu.cs b/Assets/Scripts/UI/PauseMenu.cs index 3a4d141..7310c13 100644 --- a/Assets/Scripts/UI/PauseMenu.cs +++ b/Assets/Scripts/UI/PauseMenu.cs @@ -61,11 +61,7 @@ public void OnGameSaveClicked() { - PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); - Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>(); - SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory)); - GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); - SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value, gameManager.GetComponent<FogOfWar>().GetSaveData(),gameManager.generateTileMap.GetSaveData())); + SaveSystemManager.Instance.SaveGame(); animator.SetTrigger("GameSaved"); } -- Gitblit v1.9.3