From 6db269b9430900667b240bada58f8436ef3442af Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 14:44:13 +0000
Subject: [PATCH] #32 inventory improvements

---
 Assets/Scripts/Inventory/ItemUIScript.cs |    2 ++
 1 files changed, 2 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Inventory/ItemUIScript.cs b/Assets/Scripts/Inventory/ItemUIScript.cs
index d58b250..17fbae2 100644
--- a/Assets/Scripts/Inventory/ItemUIScript.cs
+++ b/Assets/Scripts/Inventory/ItemUIScript.cs
@@ -1,3 +1,4 @@
+using Assets.Scripts.Helpers;
 using System.Collections;
 using System.Collections.Generic;
 using TMPro;
@@ -29,6 +30,7 @@
                     gameObject.transform.Find("ItemName").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemName;
                     gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>().text = inventorySlot.quantity.ToString() + "x";
                     gameObject.transform.Find("ItemIcon").GetComponent<Image>().sprite = inventorySlot.item.itemIcon;
+                    TextMeshProHelper.UpdateItemMaxCountText(gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>(), inventorySlot.quantity, inventorySlot.item.maxStackSize);
                     break;
                 case ItemUIType.ItemDescription:
                     gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription;

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