From 6db269b9430900667b240bada58f8436ef3442af Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 01 Apr 2025 14:44:13 +0000 Subject: [PATCH] #32 inventory improvements --- Assets/Scripts/Inventory/ItemUIScript.cs | 2 ++ 1 files changed, 2 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/Inventory/ItemUIScript.cs b/Assets/Scripts/Inventory/ItemUIScript.cs index d58b250..17fbae2 100644 --- a/Assets/Scripts/Inventory/ItemUIScript.cs +++ b/Assets/Scripts/Inventory/ItemUIScript.cs @@ -1,3 +1,4 @@ +using Assets.Scripts.Helpers; using System.Collections; using System.Collections.Generic; using TMPro; @@ -29,6 +30,7 @@ gameObject.transform.Find("ItemName").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemName; gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>().text = inventorySlot.quantity.ToString() + "x"; gameObject.transform.Find("ItemIcon").GetComponent<Image>().sprite = inventorySlot.item.itemIcon; + TextMeshProHelper.UpdateItemMaxCountText(gameObject.transform.Find("ItemQuantity").GetComponent<TextMeshProUGUI>(), inventorySlot.quantity, inventorySlot.item.maxStackSize); break; case ItemUIType.ItemDescription: gameObject.transform.Find("ItemTextDescription").GetComponent<TextMeshProUGUI>().text = inventorySlot.item.itemDescription; -- Gitblit v1.9.3