From 6db269b9430900667b240bada58f8436ef3442af Mon Sep 17 00:00:00 2001 From: miepzerino <o.skotnik@gmail.com> Date: Tue, 01 Apr 2025 14:44:13 +0000 Subject: [PATCH] #32 inventory improvements --- Assets/Scripts/PauseMenu.cs | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs index 7227f6f..75664f1 100644 --- a/Assets/Scripts/PauseMenu.cs +++ b/Assets/Scripts/PauseMenu.cs @@ -56,13 +56,14 @@ public void OnResumeClicked() { - GameManager.ResumeGame(); + ResumeWithMenu(); } public void OnGameSaveClicked() { PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>(); - SaveSystem.SavePlayer(new SaveDataPlayer(playerController)); + Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>(); + SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory)); GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>(); SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value)); animator.SetTrigger("GameSaved"); -- Gitblit v1.9.3