From 6db269b9430900667b240bada58f8436ef3442af Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Tue, 01 Apr 2025 14:44:13 +0000
Subject: [PATCH] #32 inventory improvements

---
 Assets/Scripts/PauseMenu.cs |   27 ++++++++-------------------
 1 files changed, 8 insertions(+), 19 deletions(-)

diff --git a/Assets/Scripts/PauseMenu.cs b/Assets/Scripts/PauseMenu.cs
index 630aa70..75664f1 100644
--- a/Assets/Scripts/PauseMenu.cs
+++ b/Assets/Scripts/PauseMenu.cs
@@ -7,7 +7,6 @@
 
 public class PauseMenu : MonoBehaviour
 {
-    public static bool GameIsPaused = false;
 
     public GameObject pauseMenuUI;
     public GameObject settingsMenuUI;
@@ -18,14 +17,13 @@
     private void Awake()
     {
         animator = GetComponent<Animator>();
-        GameIsPaused = false;
     }
 
     public void OnEscapedPressed(InputAction.CallbackContext context)
     {
         if (context.started)
         {
-            ResumeOrPauseGame(GameIsPaused);
+            ResumeOrPauseGame(GameManager.GameIsPaused);
         }
     }
 
@@ -43,38 +41,29 @@
 
     private void ResumeWithMenu()
     {
-        // TODO make it dynamic (whichever UI is activ set it to falsen when unpaused)
+        // TODO make it dynamic (whichever UI is activ set it to false when unpaused)
+        GameManager.ResumeGame();
         pausePanel.SetActive(false);
-        Resume();
-    }
-    public void Resume()
-    {
-        Time.timeScale = 1f;
-        GameIsPaused = false;
     }
 
     private void PauseWithMenu()
     {
+        GameManager.PauseGame();
         settingsMenuUI.SetActive(false);
         pauseMenuUI.SetActive(true);
         pausePanel.SetActive(true);
-        Pause();
-    }
-    public void Pause()
-    {
-        Time.timeScale = 0f;
-        GameIsPaused = true;
     }
 
     public void OnResumeClicked()
     {
-        Resume();
+        ResumeWithMenu();
     }
 
     public void OnGameSaveClicked()
     {
         PlayerController playerController = GameObject.Find("Player").GetComponent<PlayerController>();
-        SaveSystem.SavePlayer(new SaveDataPlayer(playerController));
+        Inventory playerInventory = GameObject.Find("Player").GetComponent<Inventory>();
+        SaveSystem.SavePlayer(new SaveDataPlayer(playerController, playerInventory));
         GameManager gameManager= GameObject.Find("GameManager").GetComponent<GameManager>();
         SaveSystem.SaveMapState(new SaveDataMap(gameManager.destroyedTiles, gameManager.generateTileMap.seed.Value));
         animator.SetTrigger("GameSaved");
@@ -97,7 +86,7 @@
 
     public void OnExitClicked()
     {
-        Resume();
+        GameManager.ResumeGame();
         SceneManager.LoadScene("MainMenu");
     }
 

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