From 6dc49ed0df7d94212b36fea31797095e1def56aa Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 23:27:55 +0000
Subject: [PATCH] Fixed scene load animation
---
Assets/UI/Animations/LevelChanger.controller | 87 +++++++++++++++++++++++++++++++++++++++++++
1 files changed, 87 insertions(+), 0 deletions(-)
diff --git a/Assets/UI/Animations/LevelChanger.controller b/Assets/UI/Animations/LevelChanger.controller
index 9044f61..c10279c 100644
--- a/Assets/UI/Animations/LevelChanger.controller
+++ b/Assets/UI/Animations/LevelChanger.controller
@@ -1,5 +1,57 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
+--- !u!1102 &-8727167169738689004
+AnimatorState:
+ serializedVersion: 6
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name: scene_loading
+ m_Speed: 1
+ m_CycleOffset: 0
+ m_Transitions:
+ - {fileID: 1634492706390574119}
+ m_StateMachineBehaviours: []
+ m_Position: {x: 50, y: 50, z: 0}
+ m_IKOnFeet: 0
+ m_WriteDefaultValues: 1
+ m_Mirror: 0
+ m_SpeedParameterActive: 0
+ m_MirrorParameterActive: 0
+ m_CycleOffsetParameterActive: 0
+ m_TimeParameterActive: 0
+ m_Motion: {fileID: 7400000, guid: ac988339f24ce714da77b02049aa16a8, type: 2}
+ m_Tag:
+ m_SpeedParameter:
+ m_MirrorParameter:
+ m_CycleOffsetParameter:
+ m_TimeParameter:
+--- !u!1101 &-426674195257339274
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 1
+ m_ConditionEvent: SceneLoading
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: -8727167169738689004}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0
+ m_TransitionOffset: 0
+ m_ExitTime: 0.75
+ m_HasExitTime: 0
+ m_HasFixedDuration: 1
+ m_InterruptionSource: 1
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!1102 &-398721287127368238
AnimatorState:
serializedVersion: 6
@@ -41,6 +93,12 @@
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
+ - m_Name: SceneLoading
+ m_Type: 4
+ m_DefaultFloat: 0
+ m_DefaultInt: 0
+ m_DefaultBool: 0
+ m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@@ -54,6 +112,31 @@
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
+--- !u!1101 &1634492706390574119
+AnimatorStateTransition:
+ m_ObjectHideFlags: 1
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_Name:
+ m_Conditions:
+ - m_ConditionMode: 2
+ m_ConditionEvent: SceneLoading
+ m_EventTreshold: 0
+ m_DstStateMachine: {fileID: 0}
+ m_DstState: {fileID: 7505062605852129597}
+ m_Solo: 0
+ m_Mute: 0
+ m_IsExit: 0
+ serializedVersion: 3
+ m_TransitionDuration: 0
+ m_TransitionOffset: 0
+ m_ExitTime: 0.75
+ m_HasExitTime: 0
+ m_HasFixedDuration: 0
+ m_InterruptionSource: 1
+ m_OrderedInterruption: 1
+ m_CanTransitionToSelf: 1
--- !u!1102 &7505062605852129597
AnimatorState:
serializedVersion: 6
@@ -66,6 +149,7 @@
m_CycleOffset: 0
m_Transitions:
- {fileID: 8706643800408269530}
+ - {fileID: -426674195257339274}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@@ -96,6 +180,9 @@
- serializedVersion: 1
m_State: {fileID: -398721287127368238}
m_Position: {x: 430, y: 160, z: 0}
+ - serializedVersion: 1
+ m_State: {fileID: -8727167169738689004}
+ m_Position: {x: 430, y: 0, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
--
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