From 6f2125d2cd1607b8fb70db652607adc84fd9346c Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 22 Dec 2023 19:40:59 +0000
Subject: [PATCH] Added drilling function to player

---
 Assets/Scripts/Managers/GameManager.cs |   21 +++++++++++++++++++++
 1 files changed, 21 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/Managers/GameManager.cs b/Assets/Scripts/Managers/GameManager.cs
index 0347568..c7925d3 100644
--- a/Assets/Scripts/Managers/GameManager.cs
+++ b/Assets/Scripts/Managers/GameManager.cs
@@ -5,6 +5,7 @@
 using UnityEngine;
 using UnityEngine.InputSystem;
 using UnityEngine.SceneManagement;
+using UnityEngine.Tilemaps;
 
 public class GameManager : SettingsManager
 {
@@ -12,6 +13,7 @@
     public GameObject healthTextPrefab;
     public Canvas playerUI;
     public Canvas pauseMenuUI;
+    public Tilemap tilemap;
 
     private void Awake()
     {
@@ -23,6 +25,7 @@
         // add listen events
         CharacterEvents.characterDamaged += (CharacterTookDamange);
         CharacterEvents.characterHealed += (CharacterHealed);
+        CharacterEvents.characterDrill += (CharacterDrill);
 
     }
 
@@ -31,6 +34,7 @@
         // remove listen events
         CharacterEvents.characterDamaged -= (CharacterTookDamange);
         CharacterEvents.characterHealed -= (CharacterHealed);
+        CharacterEvents.characterDrill -= (CharacterDrill);
     }
 
     public void CharacterTookDamange(GameObject character, int damageReceived)
@@ -53,6 +57,23 @@
         tmpText.text = healthRestored.ToString();
 
     }
+    public void CharacterDrill(ContactPoint2D contact, DrillDirection drillDirection)
+    {
+        Vector3Int cellCoord = tilemap.transform.GetComponentInParent<GridLayout>().WorldToCell(contact.point);
+        switch(drillDirection)
+        {
+            case DrillDirection.Left:
+                cellCoord.x = cellCoord.x - 1;
+                break;
+            case DrillDirection.Right:
+                cellCoord.x = cellCoord.x + 1;
+                break;
+            case DrillDirection.Down:
+                cellCoord.y = cellCoord.y - 1;
+                break;
+        }
+        tilemap.SetTile(cellCoord, null);
+    }
     public void GameLoaded()
     {
         pauseMenuUI.GetComponent<Animator>().SetTrigger("GameLoaded");

--
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