From 6f2125d2cd1607b8fb70db652607adc84fd9346c Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 22 Dec 2023 19:40:59 +0000
Subject: [PATCH] Added drilling function to player

---
 Assets/Scripts/TouchingDirections.cs |   65 +++++++++++++++++++++++++++++++-
 1 files changed, 62 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TouchingDirections.cs b/Assets/Scripts/TouchingDirections.cs
index cbf8a60..6091f02 100644
--- a/Assets/Scripts/TouchingDirections.cs
+++ b/Assets/Scripts/TouchingDirections.cs
@@ -6,6 +6,10 @@
 {
     public ContactFilter2D castFilter;
     public float groundDistance = 0.05f;
+    public float wallDistance = 0.2f;
+    public float ceilingDistance = 0.05f;
+
+    //private Vector2 wallCheckDirection => gameObject.transform.localScale.x > 0 ? Vector2.right : Vector2.left;
 
     Rigidbody2D rb;
     public GameObject rotorGO;
@@ -14,7 +18,9 @@
     Animator animator;
     Animator animator_rotor;
 
-    RaycastHit2D[] groundHits = new RaycastHit2D[5];
+    public RaycastHit2D[] groundHits = new RaycastHit2D[5];
+    public RaycastHit2D[] wallHits = new RaycastHit2D[5];
+    public RaycastHit2D[] ceilingHits = new RaycastHit2D[5];
 
     [SerializeField]
     private bool _isGrounded;
@@ -25,11 +31,59 @@
         set
         {
             _isGrounded = value;
-            animator.SetBool(AnimationStrings.Player.IsGrounded, value);
-            animator_rotor.SetBool(AnimationStrings.Player.IsGrounded, value);
+            animator.SetBool(AnimationStrings.Player.isGrounded, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isGrounded, value);
         }
     }
 
+    [SerializeField]
+    private bool _isAtWallLeft;
+
+    public bool IsAtWallLeft
+    {
+        get { return _isAtWallLeft; }
+        set
+        {
+            _isAtWallLeft = value;
+            animator.SetBool(AnimationStrings.Player.isAtWall, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value);
+        }
+    }
+    [SerializeField]
+    private bool _isAtWallRight;
+
+    public bool IsAtWallRight
+    {
+        get { return _isAtWallRight; }
+        set
+        {
+            _isAtWallRight = value;
+            animator.SetBool(AnimationStrings.Player.isAtWall, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isAtWall, value);
+        }
+    }
+
+    [SerializeField]
+    private bool _isAtCeiling;
+
+    public bool IsAtCeiling
+    {
+        get { return _isAtCeiling; }
+        set
+        {
+            _isAtCeiling = value;
+            animator.SetBool(AnimationStrings.Player.isAtCeiling, value);
+            animator_rotor.SetBool(AnimationStrings.Player.isAtCeiling, value);
+        }
+    }
+
+    public bool IsAtWall
+    {
+        get
+        {
+            return IsAtWallLeft || IsAtWallRight;
+        }
+    }
 
     void Awake()
     {
@@ -47,5 +101,10 @@
     void FixedUpdate()
     {
         IsGrounded = touchingCol.Cast(Vector2.down, castFilter, groundHits, groundDistance) > 0;
+        IsAtWallLeft = touchingCol.Cast(Vector2.left, castFilter, wallHits, wallDistance) > 0;
+        IsAtWallRight = touchingCol.Cast(Vector2.right, castFilter, wallHits, wallDistance) > 0;
+        IsAtCeiling = touchingCol.Cast(Vector2.up, castFilter, ceilingHits, ceilingDistance) > 0;
     }
+
+    //TODO getTileForDrillHere?
 }

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