From 74dd3727f62603f64958790f9e588d47c8f000ff Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 03:14:14 +0000
Subject: [PATCH] Added player movement while drilling

---
 Assets/Scripts/PlayerController.cs |   64 +++++++++++++++++++++++++-------
 1 files changed, 50 insertions(+), 14 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index ed9f0d7..5f0246c 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -19,17 +19,22 @@
 
     [NonSerialized]
     public Rigidbody2D rb;
+    [NonSerialized]
+    public Damageable health;
+
+    BoxCollider2D boxCollider;
     Animator animator;
     Animator animator_rotor;
     public GameObject rotorGO;
     TouchingDirections touchingDirections;
-    [NonSerialized]
-    public Damageable health;
 
     // Time it takes to drill
     public float drillingTime = 1f;
     private float timeSinceDrill = 0f;
-
+    private bool drillToPosition;
+    private Vector3 drillTilePosition;
+    private Vector3 drillOriginalPosition;
+    
     [SerializeField]
     private bool _isMoving;
     public bool IsMoving
@@ -89,7 +94,15 @@
         }
     }
 
+    private void OnEnable()
+    {
+        CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
+    }
 
+    private void OnDisable()
+    {
+        CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
+    }
 
     private void Awake()
     {
@@ -98,6 +111,7 @@
         animator_rotor = rotorGO.GetComponent<Animator>();
         touchingDirections = GetComponent<TouchingDirections>();
         health = GetComponent<Damageable>();
+        boxCollider = GetComponent<BoxCollider2D>();
         if (SaveSystem.isGameLoaded)
         {
             GameObject uiManager = GameObject.Find("GameManager");
@@ -181,14 +195,22 @@
         if (IsDrilling)
         {
             rb.velocity = Vector2.zero;
-            if (timeSinceDrill > drillingTime)
+            if (drillToPosition)
             {
-                IsDrilling = false;
-                timeSinceDrill = 0;
-            }
-            else
-            {
-                timeSinceDrill += Time.deltaTime;
+                if (timeSinceDrill < drillingTime)
+                {
+                    gameObject.transform.position = Vector3.Lerp(drillOriginalPosition, drillTilePosition, timeSinceDrill / drillingTime);
+                    //Debug.Log("drillTilePosition: " + drillTilePosition);
+                    //Debug.Log("timeSinceDrill: " + timeSinceDrill);
+                    timeSinceDrill += Time.deltaTime;
+                }
+                else
+                {
+                    boxCollider.enabled = true;
+                    IsDrilling = false;
+                    drillToPosition = false;
+                    timeSinceDrill = 0;
+                }
             }
         }
     }
@@ -207,15 +229,12 @@
             IsMoving = false;
             IsFlying = false;
             //moveInput = Vector2.zero;
-
         }
     }
 
     private void Drill(DrillDirection drillDirection)
     {
-        IsDrilling = true;
         ContactPoint2D[] contactPoints = new ContactPoint2D[1];
-        Debug.Log("drillDirection: " + drillDirection.ToString());
         //rb.GetContacts(contactPoints);
         switch (drillDirection)
         {
@@ -229,7 +248,24 @@
                 touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
                 break;
         }
-        CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+        //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
+        if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+        {
+            boxCollider.enabled = false;
+            IsDrilling = true;
+            CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+        }
+    }
+
+    private void DrillingToPosition(Vector3 tilePosition)
+    {
+        //Debug.Log("DrillingToPosition() called");
+        //Debug.Log(gameObject.transform.position);
+        drillToPosition = true;
+        drillTilePosition = tilePosition;
+        //Debug.Log("drillTilePosition: " + drillTilePosition);
+        drillOriginalPosition = gameObject.transform.position;
+        //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
     }
 
     //private void DrillLeftOrRight()

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