From 74dd3727f62603f64958790f9e588d47c8f000ff Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Sat, 23 Dec 2023 03:14:14 +0000
Subject: [PATCH] Added player movement while drilling
---
Assets/Scripts/PlayerController.cs | 218 +++++++++++++++++++++++++++++++++++++++++++-----------
1 files changed, 173 insertions(+), 45 deletions(-)
diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index 028469a..5f0246c 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,7 +1,12 @@
+using Assets.Scripts.Enums;
+using Assets.Scripts.Helpers;
using System;
+using System.Collections;
using System.ComponentModel.Design;
+using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
+using UnityEngine.Tilemaps;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerController : MonoBehaviour
@@ -12,13 +17,24 @@
private float maxFallSpeedCurrent = 0f;
Vector2 moveInput;
- Rigidbody2D rb;
+ [NonSerialized]
+ public Rigidbody2D rb;
+ [NonSerialized]
+ public Damageable health;
+
+ BoxCollider2D boxCollider;
Animator animator;
Animator animator_rotor;
public GameObject rotorGO;
TouchingDirections touchingDirections;
- Damageable health;
+ // Time it takes to drill
+ public float drillingTime = 1f;
+ private float timeSinceDrill = 0f;
+ private bool drillToPosition;
+ private Vector3 drillTilePosition;
+ private Vector3 drillOriginalPosition;
+
[SerializeField]
private bool _isMoving;
public bool IsMoving
@@ -43,6 +59,17 @@
animator_rotor.SetBool(AnimationStrings.Player.isFlying, value);
}
}
+ [SerializeField]
+ private bool _isDrilling;
+ public bool IsDrilling
+ {
+ get { return _isDrilling; }
+ set
+ {
+ _isDrilling = value;
+ //animator.SetBool(AnimationStrings.Player.isDrilling, value);
+ }
+ }
private bool _isFacingRight = true;
@@ -63,11 +90,19 @@
{
get
{
- return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused;
+ return animator.GetBool(AnimationStrings.canMove) && !PauseMenu.GameIsPaused && !IsDrilling;
}
}
+ private void OnEnable()
+ {
+ CharacterEvents.characterDrillingToPosition += (DrillingToPosition);
+ }
+ private void OnDisable()
+ {
+ CharacterEvents.characterDrillingToPosition -= (DrillingToPosition);
+ }
private void Awake()
{
@@ -76,77 +111,170 @@
animator_rotor = rotorGO.GetComponent<Animator>();
touchingDirections = GetComponent<TouchingDirections>();
health = GetComponent<Damageable>();
+ boxCollider = GetComponent<BoxCollider2D>();
+ if (SaveSystem.isGameLoaded)
+ {
+ GameObject uiManager = GameObject.Find("GameManager");
+ uiManager.GetComponent<GameManager>().GameLoaded();
+ SaveData save = SaveSystem.LoadPlayer();
+ health.MaxHealth = save.maxHealth;
+ health.Health = save.health;
+ transform.position = VectorHelper.ConvertToVector3(save.position);
+ rb.velocity = VectorHelper.ConvertToVector2(save.velocity);
+ SaveSystem.isGameLoaded = false;
+ }
}
private void FixedUpdate()
{
- if (moveInput.y == 0)
+ if (CanMove)
{
- if (rb.velocity.y <= maxFallSpeed)
+ if (moveInput.y == 0)
{
- // max fall speed, dont accelerate more
- rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ if (rb.velocity.y <= maxFallSpeed)
+ {
+ // max fall speed, dont accelerate more
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, maxFallSpeed);
+ }
+ else
+ {
+ // normal fall
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ }
}
else
{
- // normal fall
- rb.velocity = new Vector2(moveInput.x * moveSpeed, rb.velocity.y);
+ if (rb.velocity.y < 0 && moveInput.y > 0)
+ {
+ // falling but moving upwards
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ }
+ else
+ {
+ // moving upwards no falling
+ rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
+ }
}
- }
- else
- {
- if (rb.velocity.y < 0 && moveInput.y > 0)
+ if (touchingDirections.IsGrounded)
{
- // falling but moving upwards
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed) + rb.velocity.y);
+ if (maxFallSpeedCurrent < maxFallSpeedDamge)
+ {
+ TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
+ maxFallSpeedCurrent = 0;
+ }
}
- else
- {
- // moving upwards no falling
- rb.velocity = new Vector2(moveInput.x * moveSpeed, (moveInput.y * moveSpeed));
- }
- }
- if (touchingDirections.IsGrounded)
- {
- if (maxFallSpeedCurrent < maxFallSpeedDamge)
- {
- TakeFallDamage(Math.Abs((int)maxFallSpeedCurrent));
- maxFallSpeedCurrent = 0;
- }
- }
- else if (IsFlying)
- {
- maxFallSpeedCurrent = rb.velocity.y;
- }
- else
- {
- if (maxFallSpeedCurrent > rb.velocity.y)
+ else if (IsFlying)
{
maxFallSpeedCurrent = rb.velocity.y;
}
+ else
+ {
+ if (maxFallSpeedCurrent > rb.velocity.y)
+ {
+ maxFallSpeedCurrent = rb.velocity.y;
+ }
+ }
+ if (touchingDirections.IsGrounded && moveInput.y < 0 && !IsDrilling)
+ {
+ //IsDrilling = true;
+ Drill(DrillDirection.Down);
+ }
+
+ if (touchingDirections.IsGrounded && moveInput.x != 0 && !IsDrilling)
+ {
+ if (touchingDirections.IsAtWallLeft && moveInput.x < 0)
+ {
+ Drill(DrillDirection.Left);
+ }
+ else if (touchingDirections.IsAtWallRight && moveInput.x > 0)
+ {
+ Drill(DrillDirection.Right);
+ }
+ }
+ }
+ if (IsDrilling)
+ {
+ rb.velocity = Vector2.zero;
+ if (drillToPosition)
+ {
+ if (timeSinceDrill < drillingTime)
+ {
+ gameObject.transform.position = Vector3.Lerp(drillOriginalPosition, drillTilePosition, timeSinceDrill / drillingTime);
+ //Debug.Log("drillTilePosition: " + drillTilePosition);
+ //Debug.Log("timeSinceDrill: " + timeSinceDrill);
+ timeSinceDrill += Time.deltaTime;
+ }
+ else
+ {
+ boxCollider.enabled = true;
+ IsDrilling = false;
+ drillToPosition = false;
+ timeSinceDrill = 0;
+ }
+ }
}
}
public void OnMove(InputAction.CallbackContext context)
{
- if (CanMove)
- {
- moveInput = context.ReadValue<Vector2>();
+ moveInput = context.ReadValue<Vector2>();
- IsMoving = moveInput.x != 0;
+ IsMoving = moveInput.x != 0;
- IsFlying = (moveInput.y != 0);
+ IsFlying = (moveInput.y != 0);
- SetFacingDirection(moveInput);
- }
- else
+ SetFacingDirection(moveInput);
+ if (IsDrilling)
{
IsMoving = false;
IsFlying = false;
- moveInput = Vector2.zero;
+ //moveInput = Vector2.zero;
}
}
+ private void Drill(DrillDirection drillDirection)
+ {
+ ContactPoint2D[] contactPoints = new ContactPoint2D[1];
+ //rb.GetContacts(contactPoints);
+ switch (drillDirection)
+ {
+ case DrillDirection.Left:
+ touchingDirections.wallHitsLeft[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Right:
+ touchingDirections.wallHitsRight[0].collider.GetContacts(contactPoints);
+ break;
+ case DrillDirection.Down:
+ touchingDirections.groundHits[0].collider.GetContacts(contactPoints);
+ break;
+ }
+ //Debug.Log(contactPoints[0].otherRigidbody?.gameObject.name);
+ if (contactPoints[0].otherRigidbody?.name == "Tilemap")
+ {
+ boxCollider.enabled = false;
+ IsDrilling = true;
+ CharacterEvents.characterDrill.Invoke(contactPoints[0], drillDirection);
+ }
+ }
+
+ private void DrillingToPosition(Vector3 tilePosition)
+ {
+ //Debug.Log("DrillingToPosition() called");
+ //Debug.Log(gameObject.transform.position);
+ drillToPosition = true;
+ drillTilePosition = tilePosition;
+ //Debug.Log("drillTilePosition: " + drillTilePosition);
+ drillOriginalPosition = gameObject.transform.position;
+ //Debug.Log("drillOriginalPosition: " + drillOriginalPosition);
+ }
+
+ //private void DrillLeftOrRight()
+ //{
+ // ContactPoint2D[] contactPoints = new ContactPoint2D[1];
+ // touchingDirections.wallHits[0].collider.GetContacts(contactPoints);
+ // CharacterEvents.characterDrillLeftOrRight.Invoke(contactPoints[0]);
+ //}
+
private void SetFacingDirection(Vector2 moveInput)
{
if (moveInput.x > 0 && !IsFacingRight)
--
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