From 7e0b5c508d326a83202b23e612e11317ffdf5551 Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Fri, 08 Dec 2023 16:08:47 +0000
Subject: [PATCH] Added animation for player + rotor while flying

---
 Assets/Scripts/PlayerController.cs |   77 +++++++++++++++++++++++++++++++++++++-
 1 files changed, 75 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/PlayerController.cs b/Assets/Scripts/PlayerController.cs
index dea097f..8004533 100644
--- a/Assets/Scripts/PlayerController.cs
+++ b/Assets/Scripts/PlayerController.cs
@@ -1,3 +1,4 @@
+using System;
 using System.ComponentModel.Design;
 using UnityEngine;
 using UnityEngine.InputSystem;
@@ -9,13 +10,55 @@
     public float maxFallSpeed = -20f;
     Vector2 moveInput;
 
-    public bool IsMoving { get; private set; }
+    [SerializeField]
+    private bool _isMoving;
+    public bool IsMoving
+    {
+        get { return _isMoving; }
+        private set
+        {
+            _isMoving = value;
+            animator.SetBool("IsMoving", value);
+        }
+    }
+
+    [SerializeField]
+    private bool _isFlying;
+    public bool IsFlying
+    {
+        get { return _isFlying; }
+        private set
+        {
+            _isFlying = value;
+            animator.SetBool("IsFlying", value);
+            rotorSprite.enabled = value;
+        }
+    }
+
+    private bool _isFacingRight = true;
+
+    public bool IsFacingRight
+    {
+        get { return _isFacingRight; }
+        set { 
+            if (_isFacingRight != value)
+            {
+                transform.localScale *= new Vector2(-1, 1);
+            }
+            _isFacingRight = value; }
+    }
+
 
     Rigidbody2D rb;
+    Animator animator;
+    public GameObject rotorGO;
+    SpriteRenderer rotorSprite;
 
     private void Awake()
     {
         rb = GetComponent<Rigidbody2D>();
+        animator = GetComponent<Animator>();
+        rotorSprite = rotorGO.GetComponent<SpriteRenderer>();
     }
 
     // Start is called before the first frame update
@@ -32,6 +75,8 @@
 
     private void FixedUpdate()
     {
+
+        Debug.Log(moveInput.x);
         if (moveInput.y == 0)
         {
             if (rb.velocity.y <= maxFallSpeed)
@@ -64,7 +109,35 @@
     {
         moveInput = context.ReadValue<Vector2>();
 
-        IsMoving = moveInput != Vector2.zero;
+        IsMoving = moveInput.x != 0;
+        IsFlying = moveInput.y != 0;
+
+        SetFacingDirection(moveInput);
 
     }
+
+    private void SetFacingDirection(Vector2 moveInput)
+    {
+        if (moveInput.x > 0 && !IsFacingRight)
+        {
+            IsFacingRight = true;
+        }
+        else if (moveInput.x < 0 && IsFacingRight)
+        {
+            IsFacingRight = false;
+        }
+    }
+
+    //public void OnRun(InputAction.CallbackContext context)
+    //{
+    //    if (context.started) // Button pressed
+    //    {
+    //        _isRunning = true;
+    //    } 
+    //    else if (context.canceled) // Button released
+    //    {
+    //        _isRunning = false;
+    //    }
+
+    //}
 }

--
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