From 7f1913677d73bc96b0a1bac649b3518e95d0fdbf Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 17:05:30 +0000
Subject: [PATCH] #41 changed ground layer to start at y=-1
---
Assets/Resources/Generateable/IronOreHigh.prefab | 4 +-
Assets/Scenes/GameplayScene.unity | 10 ++---
Assets/Scripts/GenerateTileMap.cs | 96 +++++++++++++++++++++++++++++------------------
Assets/Resources/Generateable/IronOre.prefab | 5 +-
4 files changed, 67 insertions(+), 48 deletions(-)
diff --git a/Assets/Resources/Generateable/IronOre.prefab b/Assets/Resources/Generateable/IronOre.prefab
index 26378f1..b8435e6 100644
--- a/Assets/Resources/Generateable/IronOre.prefab
+++ b/Assets/Resources/Generateable/IronOre.prefab
@@ -61,7 +61,6 @@
m_EditorClassIdentifier:
isDropable: 1
dropable: {fileID: 7215668260114684477, guid: ead8eea59ce41c244814a994365e1129, type: 3}
- dropAmount: 2
dropRange: {x: 1, y: 1}
--- !u!114 &5943816882416256805
MonoBehaviour:
@@ -79,6 +78,6 @@
weight: 7
clusterWeight: 30
minClusterSize: 8
- maxSpawnHeight: 250
- minSpawnHeight: 150
+ maxSpawnHeight: 0
+ minSpawnHeight: -50
sprite: {fileID: 21300000, guid: 83ee72e0f385a7641b729c9f5c288e74, type: 3}
diff --git a/Assets/Resources/Generateable/IronOreHigh.prefab b/Assets/Resources/Generateable/IronOreHigh.prefab
index 550a871..b7a5c4a 100644
--- a/Assets/Resources/Generateable/IronOreHigh.prefab
+++ b/Assets/Resources/Generateable/IronOreHigh.prefab
@@ -78,6 +78,6 @@
weight: 8
clusterWeight: 25
minClusterSize: 4
- maxSpawnHeight: 200
- minSpawnHeight: 100
+ maxSpawnHeight: -50
+ minSpawnHeight: -100
sprite: {fileID: 21300000, guid: f2e947bf683bb8e419d65be7f14b0679, type: 3}
diff --git a/Assets/Scenes/GameplayScene.unity b/Assets/Scenes/GameplayScene.unity
index 7b14c9e..564f44c 100644
--- a/Assets/Scenes/GameplayScene.unity
+++ b/Assets/Scenes/GameplayScene.unity
@@ -697,7 +697,7 @@
m_GameObject: {fileID: 519420028}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 62, y: -22.89, z: -10}
+ m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children: []
@@ -4197,7 +4197,7 @@
m_GameObject: {fileID: 1624236510}
serializedVersion: 2
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
- m_LocalPosition: {x: 62, y: -22.89, z: -10}
+ m_LocalPosition: {x: 0, y: 0, z: -10}
m_LocalScale: {x: 1, y: 1, z: 1}
m_ConstrainProportionsScale: 0
m_Children:
@@ -4882,8 +4882,6 @@
m_EditorClassIdentifier:
forestRuleTile: {fileID: 11400000, guid: 3999614e192b37546a6b710bf5ceb30c, type: 2}
borderTile: {fileID: 11400000, guid: dcef846474e534b45ab3b175559c19a2, type: 2}
- generateables:
- - {fileID: 5943816882416256805, guid: 858e9987645c29748a5b0990923da82f, type: 3}
--- !u!1 &1955008394
GameObject:
m_ObjectHideFlags: 0
@@ -5754,11 +5752,11 @@
objectReference: {fileID: 0}
- target: {fileID: 2368348636056148999, guid: c220ec455fce341408d66d880b464cad, type: 3}
propertyPath: m_LocalPosition.x
- value: 62
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 2368348636056148999, guid: c220ec455fce341408d66d880b464cad, type: 3}
propertyPath: m_LocalPosition.y
- value: -22.89
+ value: 0
objectReference: {fileID: 0}
- target: {fileID: 2368348636056148999, guid: c220ec455fce341408d66d880b464cad, type: 3}
propertyPath: m_LocalPosition.z
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 9402602..3ad8390 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -34,15 +34,15 @@
{
public int? seed;
public static int maxWidth = 256;
- public static int maxHeight = 384;
- public static int maxGroundHeight = 256;
+ public static int maxDepth = 384;
+ public static int groundDepth = 256;
private float scale;
private float offsetX;
private float offsetY;
Tilemap tilemap;
public CustomRuleTile forestRuleTile;
public TileBase borderTile;
- public List<Generateable> generateables;
+ private List<Generateable> generateables;
//public List<TileBase> tiles;
private void Awake()
@@ -58,7 +58,8 @@
SetSettingsFromSeed(seed.Value);
- transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z);
+ // Position adjusted to center horizontally, but align top at y=0
+ transform.position = new Vector3((maxWidth / 2) * -1, -1, transform.position.z);
LoadGenerateablesFromResources();
}
@@ -120,12 +121,26 @@
public IEnumerator GenerateTiles(Action finishedCallback, List<Vector3Int> destroyedTiles)
{
// generate ground
+ yield return CreateGroundLayer(destroyedTiles);
+
+ if (generateables != null)
+ {
+ yield return GenerateOreClusters(destroyedTiles);
+ }
+
+ // generate borders
+ yield return GenerateBorders();
+ finishedCallback();
+ }
+
+ private IEnumerator CreateGroundLayer(List<Vector3Int> destroyedTiles)
+ {
for (int x = 1; x < maxWidth; x++)
{
- for (int y = 1; y < maxGroundHeight; y++)
+ for (int y = -1; y > -groundDepth; y--)
{
float xPerlin = ((float)x / maxWidth) * scale + offsetX;
- float yPerlin = ((float)y / maxHeight) * scale + offsetY;
+ float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * scale + offsetY;
float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
if (perlinNoise <= 0.7f)
@@ -145,66 +160,73 @@
yield return null;
}
}
+ }
- if (generateables != null)
+ private IEnumerator GenerateOreClusters(List<Vector3Int> destroyedTiles)
+ {
+ foreach (Generateable generateable in generateables)
{
- foreach (Generateable generateable in generateables)
+ // Convert spawn heights to negative values if they aren't already
+ int maxY = -Mathf.Abs(generateable.maxSpawnHeight);
+ int minY = -Mathf.Abs(generateable.minSpawnHeight);
+ Debug.Log($"Generating {generateable.name} between Y: {minY} - {maxY}");
+ for (int x = 0; x < maxWidth; x++)
{
- for (int x = 0; x < maxWidth; x++)
+ for (int y = maxY; y > minY; y--)
{
- for (int y = generateable.minSpawnHeight; y < generateable.maxSpawnHeight; y++)
- {
- float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
- float yPerlin = ((float)y / maxHeight) * (float)generateable.clusterWeight + offsetY;
- float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
+ float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
+ float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * (float)generateable.clusterWeight + offsetY;
+ float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
- if (perlinNoise <= (1f / (float)generateable.weight))
+ if (perlinNoise <= (1f / (float)generateable.weight))
+ {
+ Vector3Int tileSpawnCoord = new Vector3Int(x, y);
+ if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
{
- Vector3Int tileSpawnCoord = new Vector3Int(x, y);
- if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
+ // Check potential cluster size before placing
+ int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight);
+ if (clusterSize >= generateable.minClusterSize)
{
- // Check potential cluster size before placing
- int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight);
- if (clusterSize >= generateable.minClusterSize)
- {
- tilemap.SetTile(tileSpawnCoord, generateable.tile);
- }
- //tilemap.SetTile(tileSpawnCoord, generateable.tile);
+ tilemap.SetTile(tileSpawnCoord, generateable.tile);
}
+ //tilemap.SetTile(tileSpawnCoord, generateable.tile);
}
-
}
- // Update UI every 8 lines
- if ((x % 8) == 0)
- {
- yield return null;
- }
+ }
+
+ // Update UI every 8 lines
+ if ((x % 8) == 0)
+ {
+ yield return null;
}
}
}
+ }
- // generate borders
+ private IEnumerator GenerateBorders()
+ {
+ // Vertical borders (going up from underground to sky)
for (int x = 0; x <= maxWidth; x += maxWidth)
{
- for (int y = 0; y <= maxHeight; y++)
+ for (int y = -groundDepth; y <= maxDepth - groundDepth; y++)
{
tilemap.SetTile(new Vector3Int(x, y), borderTile);
}
-
}
yield return null;
- for (int y = 0; y <= maxHeight; y += maxHeight)
+
+ // Horizontal borders (at bottom and sky level)
+ for (int y = -groundDepth; y <= maxDepth - groundDepth; y += maxDepth)
{
for (int x = 1; x <= maxWidth; x++)
{
tilemap.SetTile(new Vector3Int(x, y), borderTile);
}
-
}
yield return null;
- finishedCallback();
}
+
private int CountPotentialClusterSize(int startX, int startY, int weight, int clusterWeight)
{
int size = 0;
@@ -230,7 +252,7 @@
if (checked_positions.Contains(neighbor)) continue;
float xPerlin = ((float)neighbor.x / maxWidth) * clusterWeight + offsetX;
- float yPerlin = ((float)neighbor.y / maxHeight) * clusterWeight + offsetY;
+ float yPerlin = ((float)Mathf.Abs(neighbor.y) / maxDepth) * clusterWeight + offsetY;
float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
if (perlinNoise <= (1f / (float)weight))
--
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