From 7f1913677d73bc96b0a1bac649b3518e95d0fdbf Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 17:05:30 +0000
Subject: [PATCH] #41 changed ground layer to start at y=-1

---
 Assets/Scripts/GenerateTileMap.cs |   96 +++++++++++++++++++++++++++++------------------
 1 files changed, 59 insertions(+), 37 deletions(-)

diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 9402602..3ad8390 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -34,15 +34,15 @@
 {
     public int? seed;
     public static int maxWidth = 256;
-    public static int maxHeight = 384;
-    public static int maxGroundHeight = 256;
+    public static int maxDepth = 384;
+    public static int groundDepth = 256;
     private float scale;
     private float offsetX;
     private float offsetY;
     Tilemap tilemap;
     public CustomRuleTile forestRuleTile;
     public TileBase borderTile;
-    public List<Generateable> generateables;
+    private List<Generateable> generateables;
     //public List<TileBase> tiles;
 
     private void Awake()
@@ -58,7 +58,8 @@
 
         SetSettingsFromSeed(seed.Value);
 
-        transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z);
+        // Position adjusted to center horizontally, but align top at y=0
+        transform.position = new Vector3((maxWidth / 2) * -1, -1, transform.position.z);
 
         LoadGenerateablesFromResources();
     }
@@ -120,12 +121,26 @@
     public IEnumerator GenerateTiles(Action finishedCallback, List<Vector3Int> destroyedTiles)
     {
         // generate ground
+        yield return CreateGroundLayer(destroyedTiles);
+
+        if (generateables != null)
+        {
+            yield return GenerateOreClusters(destroyedTiles);
+        }
+
+        // generate borders
+        yield return GenerateBorders();
+        finishedCallback();
+    }
+
+    private IEnumerator CreateGroundLayer(List<Vector3Int> destroyedTiles)
+    {
         for (int x = 1; x < maxWidth; x++)
         {
-            for (int y = 1; y < maxGroundHeight; y++)
+            for (int y = -1; y > -groundDepth; y--)
             {
                 float xPerlin = ((float)x / maxWidth) * scale + offsetX;
-                float yPerlin = ((float)y / maxHeight) * scale + offsetY;
+                float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * scale + offsetY;
                 float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
 
                 if (perlinNoise <= 0.7f)
@@ -145,66 +160,73 @@
                 yield return null;
             }
         }
+    }
 
-        if (generateables != null)
+    private IEnumerator GenerateOreClusters(List<Vector3Int> destroyedTiles)
+    {
+        foreach (Generateable generateable in generateables)
         {
-            foreach (Generateable generateable in generateables)
+            // Convert spawn heights to negative values if they aren't already
+            int maxY = -Mathf.Abs(generateable.maxSpawnHeight);
+            int minY = -Mathf.Abs(generateable.minSpawnHeight);
+            Debug.Log($"Generating {generateable.name} between Y: {minY} - {maxY}");
+            for (int x = 0; x < maxWidth; x++)
             {
-                for (int x = 0; x < maxWidth; x++)
+                for (int y = maxY; y > minY; y--)
                 {
-                    for (int y = generateable.minSpawnHeight; y < generateable.maxSpawnHeight; y++)
-                    {
-                        float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
-                        float yPerlin = ((float)y / maxHeight) * (float)generateable.clusterWeight + offsetY;
-                        float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
+                    float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
+                    float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * (float)generateable.clusterWeight + offsetY;
+                    float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
 
-                        if (perlinNoise <= (1f / (float)generateable.weight))
+                    if (perlinNoise <= (1f / (float)generateable.weight))
+                    {
+                        Vector3Int tileSpawnCoord = new Vector3Int(x, y);
+                        if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
                         {
-                            Vector3Int tileSpawnCoord = new Vector3Int(x, y);
-                            if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
+                            // Check potential cluster size before placing
+                            int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight);
+                            if (clusterSize >= generateable.minClusterSize)
                             {
-                                // Check potential cluster size before placing
-                                int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight);
-                                if (clusterSize >= generateable.minClusterSize)
-                                {
-                                    tilemap.SetTile(tileSpawnCoord, generateable.tile);
-                                }
-                                //tilemap.SetTile(tileSpawnCoord, generateable.tile);
+                                tilemap.SetTile(tileSpawnCoord, generateable.tile);
                             }
+                            //tilemap.SetTile(tileSpawnCoord, generateable.tile);
                         }
-
                     }
 
-                    // Update UI every 8 lines
-                    if ((x % 8) == 0)
-                    {
-                        yield return null;
-                    }
+                }
+
+                // Update UI every 8 lines
+                if ((x % 8) == 0)
+                {
+                    yield return null;
                 }
             }
         }
+    }
 
-        // generate borders
+    private IEnumerator GenerateBorders()
+    {
+        // Vertical borders (going up from underground to sky)
         for (int x = 0; x <= maxWidth; x += maxWidth)
         {
-            for (int y = 0; y <= maxHeight; y++)
+            for (int y = -groundDepth; y <= maxDepth - groundDepth; y++)
             {
                 tilemap.SetTile(new Vector3Int(x, y), borderTile);
             }
-
         }
         yield return null;
-        for (int y = 0; y <= maxHeight; y += maxHeight)
+
+        // Horizontal borders (at bottom and sky level)
+        for (int y = -groundDepth; y <= maxDepth - groundDepth; y += maxDepth)
         {
             for (int x = 1; x <= maxWidth; x++)
             {
                 tilemap.SetTile(new Vector3Int(x, y), borderTile);
             }
-
         }
         yield return null;
-        finishedCallback();
     }
+
     private int CountPotentialClusterSize(int startX, int startY, int weight, int clusterWeight)
     {
         int size = 0;
@@ -230,7 +252,7 @@
                     if (checked_positions.Contains(neighbor)) continue;
 
                     float xPerlin = ((float)neighbor.x / maxWidth) * clusterWeight + offsetX;
-                    float yPerlin = ((float)neighbor.y / maxHeight) * clusterWeight + offsetY;
+                    float yPerlin = ((float)Mathf.Abs(neighbor.y) / maxDepth) * clusterWeight + offsetY;
                     float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
 
                     if (perlinNoise <= (1f / (float)weight))

--
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