From 7f1913677d73bc96b0a1bac649b3518e95d0fdbf Mon Sep 17 00:00:00 2001
From: miepzerino <o.skotnik@gmail.com>
Date: Wed, 02 Apr 2025 17:05:30 +0000
Subject: [PATCH] #41 changed ground layer to start at y=-1
---
Assets/Scripts/GenerateTileMap.cs | 96 +++++++++++++++++++++++++++++------------------
1 files changed, 59 insertions(+), 37 deletions(-)
diff --git a/Assets/Scripts/GenerateTileMap.cs b/Assets/Scripts/GenerateTileMap.cs
index 9402602..3ad8390 100644
--- a/Assets/Scripts/GenerateTileMap.cs
+++ b/Assets/Scripts/GenerateTileMap.cs
@@ -34,15 +34,15 @@
{
public int? seed;
public static int maxWidth = 256;
- public static int maxHeight = 384;
- public static int maxGroundHeight = 256;
+ public static int maxDepth = 384;
+ public static int groundDepth = 256;
private float scale;
private float offsetX;
private float offsetY;
Tilemap tilemap;
public CustomRuleTile forestRuleTile;
public TileBase borderTile;
- public List<Generateable> generateables;
+ private List<Generateable> generateables;
//public List<TileBase> tiles;
private void Awake()
@@ -58,7 +58,8 @@
SetSettingsFromSeed(seed.Value);
- transform.position = new Vector3((maxWidth / 2) * -1, (maxGroundHeight + 1) * -1, transform.position.z);
+ // Position adjusted to center horizontally, but align top at y=0
+ transform.position = new Vector3((maxWidth / 2) * -1, -1, transform.position.z);
LoadGenerateablesFromResources();
}
@@ -120,12 +121,26 @@
public IEnumerator GenerateTiles(Action finishedCallback, List<Vector3Int> destroyedTiles)
{
// generate ground
+ yield return CreateGroundLayer(destroyedTiles);
+
+ if (generateables != null)
+ {
+ yield return GenerateOreClusters(destroyedTiles);
+ }
+
+ // generate borders
+ yield return GenerateBorders();
+ finishedCallback();
+ }
+
+ private IEnumerator CreateGroundLayer(List<Vector3Int> destroyedTiles)
+ {
for (int x = 1; x < maxWidth; x++)
{
- for (int y = 1; y < maxGroundHeight; y++)
+ for (int y = -1; y > -groundDepth; y--)
{
float xPerlin = ((float)x / maxWidth) * scale + offsetX;
- float yPerlin = ((float)y / maxHeight) * scale + offsetY;
+ float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * scale + offsetY;
float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
if (perlinNoise <= 0.7f)
@@ -145,66 +160,73 @@
yield return null;
}
}
+ }
- if (generateables != null)
+ private IEnumerator GenerateOreClusters(List<Vector3Int> destroyedTiles)
+ {
+ foreach (Generateable generateable in generateables)
{
- foreach (Generateable generateable in generateables)
+ // Convert spawn heights to negative values if they aren't already
+ int maxY = -Mathf.Abs(generateable.maxSpawnHeight);
+ int minY = -Mathf.Abs(generateable.minSpawnHeight);
+ Debug.Log($"Generating {generateable.name} between Y: {minY} - {maxY}");
+ for (int x = 0; x < maxWidth; x++)
{
- for (int x = 0; x < maxWidth; x++)
+ for (int y = maxY; y > minY; y--)
{
- for (int y = generateable.minSpawnHeight; y < generateable.maxSpawnHeight; y++)
- {
- float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
- float yPerlin = ((float)y / maxHeight) * (float)generateable.clusterWeight + offsetY;
- float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
+ float xPerlin = ((float)x / maxWidth) * (float)generateable.clusterWeight + offsetX;
+ float yPerlin = ((float)Mathf.Abs(y) / maxDepth) * (float)generateable.clusterWeight + offsetY;
+ float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
- if (perlinNoise <= (1f / (float)generateable.weight))
+ if (perlinNoise <= (1f / (float)generateable.weight))
+ {
+ Vector3Int tileSpawnCoord = new Vector3Int(x, y);
+ if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
{
- Vector3Int tileSpawnCoord = new Vector3Int(x, y);
- if (!destroyedTiles.Contains(tileSpawnCoord) && tilemap.HasTile(tileSpawnCoord))
+ // Check potential cluster size before placing
+ int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight);
+ if (clusterSize >= generateable.minClusterSize)
{
- // Check potential cluster size before placing
- int clusterSize = CountPotentialClusterSize(x, y, generateable.weight, generateable.clusterWeight);
- if (clusterSize >= generateable.minClusterSize)
- {
- tilemap.SetTile(tileSpawnCoord, generateable.tile);
- }
- //tilemap.SetTile(tileSpawnCoord, generateable.tile);
+ tilemap.SetTile(tileSpawnCoord, generateable.tile);
}
+ //tilemap.SetTile(tileSpawnCoord, generateable.tile);
}
-
}
- // Update UI every 8 lines
- if ((x % 8) == 0)
- {
- yield return null;
- }
+ }
+
+ // Update UI every 8 lines
+ if ((x % 8) == 0)
+ {
+ yield return null;
}
}
}
+ }
- // generate borders
+ private IEnumerator GenerateBorders()
+ {
+ // Vertical borders (going up from underground to sky)
for (int x = 0; x <= maxWidth; x += maxWidth)
{
- for (int y = 0; y <= maxHeight; y++)
+ for (int y = -groundDepth; y <= maxDepth - groundDepth; y++)
{
tilemap.SetTile(new Vector3Int(x, y), borderTile);
}
-
}
yield return null;
- for (int y = 0; y <= maxHeight; y += maxHeight)
+
+ // Horizontal borders (at bottom and sky level)
+ for (int y = -groundDepth; y <= maxDepth - groundDepth; y += maxDepth)
{
for (int x = 1; x <= maxWidth; x++)
{
tilemap.SetTile(new Vector3Int(x, y), borderTile);
}
-
}
yield return null;
- finishedCallback();
}
+
private int CountPotentialClusterSize(int startX, int startY, int weight, int clusterWeight)
{
int size = 0;
@@ -230,7 +252,7 @@
if (checked_positions.Contains(neighbor)) continue;
float xPerlin = ((float)neighbor.x / maxWidth) * clusterWeight + offsetX;
- float yPerlin = ((float)neighbor.y / maxHeight) * clusterWeight + offsetY;
+ float yPerlin = ((float)Mathf.Abs(neighbor.y) / maxDepth) * clusterWeight + offsetY;
float perlinNoise = Mathf.PerlinNoise(xPerlin, yPerlin);
if (perlinNoise <= (1f / (float)weight))
--
Gitblit v1.10.0